PAX 10: Outland is going to be a big deal

Outland was first presented to me as a kind of consolation prize. I had an appointment to see Child of Eden, the one and only Kinect title I could give a rat’s ass about. Right before my date with the game, I got a sheepishly performed “Oh, Child of Eden? Yeah, we’re not showing that anymore, but you could check out Outland? That’s a new game we just announced today?” break-up call.

Her unnecessary question marks were not reassuring.

I went into the game not feeling too positive. By the end of the eyes-on presentation, I was pretty much in love with the game. The level design, the art direction, the Ikaruga/Metroid infused gameplay, the Patapon + Shadow of the Colossus bosses, all top f*cking notch.

As usual, I made the developer of the game a little uncomfortable, though I like to think that my enthusiasm for his work grew on him by the time things were over. Check out the video and judge for yourself.

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes