PAX 10: Outland is going to be a big deal

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Outland was first presented to me as a kind of consolation prize. I had an appointment to see Child of Eden, the one and only Kinect title I could give a rat’s ass about. Right before my date with the game, I got a sheepishly performed “Oh, Child of Eden? Yeah, we’re not showing that anymore, but you could check out Outland? That’s a new game we just announced today?” break-up call.

Her unnecessary question marks were not reassuring.

I went into the game not feeling too positive. By the end of the eyes-on presentation, I was pretty much in love with the game. The level design, the art direction, the Ikaruga/Metroid infused gameplay, the Patapon + Shadow of the Colossus bosses, all top f*cking notch.

As usual, I made the developer of the game a little uncomfortable, though I like to think that my enthusiasm for his work grew on him by the time things were over. Check out the video and judge for yourself.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes