Path of Idle: Old Gods Rising might make a fight look easy since you’re not actively managing your squad, but it makes things ten times harder. The onus is on you to get a balanced squad with the correct classes that works well.
In this guide, I will help you figure out which classes do well in the meta, and which ones are highly situational.
Table of contents
Complete Path of Idle: Old Gods Rising tier list
To separate the six classes, I have used three different tiers. For starters, no class in the game is bad when you know to build them. However, some of them appear to be either more powerful, or they’re easier to build when it comes to talents and gear items.
- S-tier classes are among the best ones available in the game.
- A-tier classes are suitable alternatives to S-tier choices, and they can also ascend a tier if you use them in the correct team.
- B-tier classes are situational, and they will require top-class teams that suit their strengths and weaknesses.

S-tier
- Cleric: The Cleric class is arguably the most important choice to have in any team. Alone, the Cleric has no use at all. In a team, however, the Cleric acts in the role of a support, and he does everything. While solo damage isn’t his virtue, the class can buff all his allies and enhance their DPS. Moreover, he can also provide heals at a sustained rate. To clear higher difficulty, you must have the healing ability, and this makes the Cleric my favorite class as well.
- Warrior: There are some great melee options, but what sets the Warrior apart is the ability to summon support units. Instead of being limited to just three characters, you can have more hands join you in the battle. The Warrior class also offers a lot of freedom when it comes to builds, as it can play a hybrid damage/tank role pretty efficiently.
A-tier
- Mage: At launch, ranged seems a tad bit weak. While they can do decent damage, their health is an issue. That said, the Mage is perhaps the easiest one to manage, all thanks to its elemental attacks. You can also focus on specific elements and moves that do AoE damage. Enemies at every level seem to cluster together, which sets them up perfectly for AoE spells. Having one ranged feels essential, and Mage is my pick.
- Priest: The Priest is arguably one of the most complex classes in the game. You have plenty of freedom to go for cool builds because the Priest uses magical abilities, while it is a melee class. The Bone Chill build, for example, not only makes the Priest an outstanding DPS, but he can also support other classes in the party. The only reason I have put him in A tier is the complexity associated with the class.
B-tier
- Hunter: This is the standard archer option in the game. The class does a decent amount of ranged damage, but builds are relatively one-dimensional. In comparison, the Mage is a bigger favorite of mine, as it offers far more flexibility when it comes to playstyles.
As of writing, I have yet to properly gauge the abilities of the Mercenary class, and I will be testing it soon to assign a place in one of the tiers mentioned above.