In One Piece Incremental, there are over 80 Devil Fruits and Fighting Styles, and the build possibilities are almost endless. However, some Fruits and FSs stand out from the rest. To help you create the ultimate build and become the strongest pirate ever, we prepared the following One Piece Incremental tier list that ranks all Devil Fruits, Fighting Styles, and Bloodlines from best to worst.
Table of Contents
One Piece Incremental Devil Fruit Tier List

With the current meta in mind, Zushi Zushi no Mi: Awakened, Tori Tori no Mi: Suzaku, Uma Uma no Mi: Kirin, Uo Uo no Mi: Seiryu, and Hebi Hebi no Mi: Yamata no Orochi take the top spots in our One Piece Incremental Devil Fruit tier list. Suzaku and Kirin are the best damage Fruits, while Seiryu and Orochi are amazing as support. At the same time, Zushi is incredibly strong overall, especially for Story, and it is a lot easier to obtain since it is a Legendary Devil Fruit. Here is a list of all Devil Fruits in One Piece Incremental and their skills:
| Devil Fruit | Skills | Rarity |
|---|---|---|
Hito Hito no Mi: Nika | Bajrang Gun (Attack): 600% DMG, 8 CD. (On use: Converts all debuffs currently on you into equivalent buffs) Drums of Liberation (Buff): +80% DMG for 3 turns. Rubber Reality (Attack): 400% DMG, 6 CD. (Hits twice at 65% DMG each) Gear 5 Giant (Buff): -60% incoming DMG for 4 turns. Toon Force (Passive): 25% chance to nullify any attack. (Passive: Below 30% HP, deal +30% DMG) | Mythical |
Uo Uo no Mi: Seiryu | Blast Breath (Attack): 450% DMG, 4 CD. (On use: Permanently shred -20% enemy DEF) Thunder Bagua (Attack): 550% DMG, 6 CD. Demolition Gust (Attack): 700% DMG, 10 CD. (On use: Destroy all enemies’ shields and damage reduction) Dragon Scales (Buff): 70% DMG reduction, 5 CD. (On use: Gain shield equal to 25% of HP) (Passive: Heal 5% of HP for 3 turns when Damage Reduction buff is active) | Mythical |
Tori Tori no Mi: Phoenix | Phoenix Brand (Attack): 350% DMG, 3 CD. Phoenix Blaze (Attack): 450% DMG, 7 CD. (On use: Heal for 25% of DMG dealt) Blue Flames of Resurrection (Heal): 35% heal, 5 CD. (On use: Removes all debuffs) Regeneration Aura (Heal): 20% heal, 8 CD. (On use: Removes all debuffs) Undying Flame (Passive): Survive one lethal hit at 50% HP once per battle. | Mythical |
Kaze Kaze no Mi | Heaven’s Gale (Attack): 400% DMG, 4 CD. (Hits twice at 60% DMG each) Divine Typhoon (Attack): 750% DMG, 9 CD. (On use: Deals +75% bonus DMG if enemy is below 30% HP) Wind Veil (Buff): -60% incoming DMG for 4 turns, 7 CD. (On use: Automatically dodge the next enemy attack) Shearing Gust (Attack): 150% DMG, 5 CD. (On use: Reduce enemy DMG by -40% for 3 turns) Sky Sovereign (Passive): 30% chance to dodge any attack. (Passive: When below 30% HP, deal +30% extra DMG) | Mythical |
Hito Hito no Mi: Daibutsu | Daibutsu Body (Buff): +65% DMG reduction for 3 turns. (On use: Gain shield equal to 30% of maximum HP) Golden Aura (Buff): +85% DMG for 3 turns. (Passive: All buffs last +1 turn) (On use: Reset all cooldowns once per battle) Buddha’s Palm (Attack): 450% DMG, 5 CD. (On use: Permanently reduce 5% of enemy max HP) Impact Wave (Attack): 600% DMG, 7 CD. | Mythical |
Tori Tori no Mi: Suzaku | Sacred Inferno (Attack): 700% DMG, 9 CD. (On use: Detonate all DoTs) Vermillion Blaze (Attack): 500% DMG, 4 CD. (On use: Deal 8% of the enemy’s maximum HP as DMG) Phoenix Rebirth (Heal): Heal 25% HP, 8 CD. (Passive: Revive from 2 lethal hits with 20% HP) Crimson Wing (Buff): +85% DMG for 3 turns, 6 CD. | Mythical |
Inu Inu no Mi: Okuchi no Makami | Namuji Hyoga (Attack): 500% DMG, 4 CD. (On use: Permanently shred -20% enemy DEF) Hallowed Glacier (Attack): 650% DMG, 7 CD. (On use: Mark an enemy, making the next 3 hits deal +35% DMG) Divine Howl (Attack): 150% DMG, 5 CD. (On use: Reduce enemy DMG by -50% and silence them for 2 turns) Guardian Form (Buff): +60% DMG reduction for 4 turns. (On use: Gain shield equal to 25% of maximum HP) (Passive: Reflect 10% DMG and debuffs last on you for -1 turn) | Mythical |
Hebi Hebi no Mi: Yamata no Orochi | Eight-Head Bite (Attack): 480% DMG, 5 CD. (Hits twice at 65% DMG each) Head Regrowth (Heal): Heal 30% of your max HP, 5 CD. (Passive: Survive lethal hits 3 times per battle, reviving at 15% HP) Serpent Venom (DoT): 130% DMG over 4 turns, 5 CD. (On use: Block enemy healing for 3 turns) Coiling Crush (Attack): 680% DMG, 9 CD. (On use: Consume all active DoTs, dealing their remaining damage instantly and healing you for half) | Mythical |
Uma Uma no Mi: Kirin | Kirin Bolt (Attack): 550% DMG, 4 CD. (On use: Permanently shred -20% enemy DEF) Storm Hooves (Attack): 750% DMG, 6 CD. (On use: Deals +80% bonus DMG if the enemy is below 30% HP) Sacred Hide (Buff): +65% DMG reduction for 3 turns, 6 CD. (Passive: Permanent 15% DMG reduction) Lightning Charge (Buff): +90% DMG for 3 turns, 7 CD. | Mythical |
Ito Ito no Mi: Awakened | Parasite String (Attack): 460% DMG, 9 CD. (On use: Drain 20% of damage dealt as HP) String Laceration (Attack): 320% DMG, 4 CD. (On use: Permanently shred -15% enemy DEF, stacks) Awakened Bird Cage (DoT): 350% DMG over 4 turns, 5 CD. Marionette Web (Debuff): 100% DMG, 5 CD. (On use: Reduce enemy ATK by -50% for 3 turns and silence for 1 turn) | Legendary |
Zushi Zushi no Mi: Awakened | Gravity Well (Stun): 150% DMG, 6 CD. (On use: Stun for 2 turns and silence for 2 turns) (Passive: Stuns last +1 turn) Graviton Crush (Attack): 350% DMG, 4 CD. Void Compression (Attack): 470% DMG, 7 CD. (On use: Ignore ALL enemy Defense) Awakened Field (Buff): 60% DMG reduction for 3 turns, 8 CD. | Legendary |
Goro Goro no Mi | El Thor (Attack): 300% DMG, 3 CD. (On use: Permanently shred -20% enemy DEF, stacks) 200 Million Volt Vari (Attack): 420% DMG, 3 CD. Raigo (Attack): 500% DMG, 9 CD. (Guaranteed critical hit — deals 2x damage) Mantra (Buff): +70% ATK for 3 turns, 5 CD. (Passive: 20% chance to counter when hit for 100% DMG) | Legendary |
Magu Magu no Mi | Great Eruption (Attack): 350% DMG, 3 CD. (Costs 8% of current HP to use) Meteor Volcano (Attack): 500% DMG, 8 CD. (On use: Deal 5% of enemy max HP as true damage) Hellhound (DoT): 150% DMG over 3 turns, 5 CD. (Passive: All DoT effects deal +40% more damage) Magma Flow (Debuff): 80% DMG, 6 CD. (On use: Reduce enemy ATK by -50% for 2 turns) | Legendary |
Yami Yami no Mi | Black Hole (Attack): 300% DMG, 4 CD. Liberation (Attack): 400% DMG, 7 CD. (On use: Detonate all active DoTs) Null Touch (Debuff): 100% DMG, 5 CD. (On use: Reduce enemy ATK by 40% for 2 turns) Dark Quake (Attack): 500% DMG, 10 CD. (On use: Permanently shred -25% enemy DEF) | Legendary |
Hie Hie no Mi: Awakened | Ice Time Capsule (Stun): 120% DMG, 7 CD. (On use: Freeze the enemy for 1 turn) Ice Wall (Buff): 65% DMG reduction for 3 turns, 6 CD. (On use: Gain shield equal to 20% of max HP) Absolute Zero (Attack): 450% DMG, 8 CD. (On use: Deal 5% of enemy max HP as True Damage) Ice Saber (Attack): 320% DMG, 4 CD. (Passive: Mark enemy, next 3 hits deal +25% DMG each) | Legendary |
Pika Pika no Mi | Amaterasu (Attack): 280% DMG, 3 CD. (Hits twice at 65% DMG each) Speed of Light Kick (Attack): 350% DMG, 5 CD. Ama no Murakumo (Attack): 450% DMG, 7 CD. (Hits three times at 40% DMG each) Yata no Kagami (Buff): +80% ATK for 2 turns, 6 CD. (Passive: All skill cooldowns tick down 1 extra turn each round) | Legendary |
Mera Mera no Mi: Awakened | Great Flame Nova (Attack): 500% DMG, 8 CD. (On use: +60% DMG if enemy below 30% HP) Flame Emperor (Attack): 350% DMG, 4 CD. (On use: Permanently shred -15% enemy DEF) Flame Body (Buff): +60% DMG reduction for 3 turns, 6 CD. (Passive: Enemies take 10% of their own damage back) Ace’s Will (Buff): +70% ATK for 3 turns, 6 CD. | Legendary |
Fuwa Fuwa no Mi | Lion’s Menace (Attack): 380% DMG, 6 CD. (On use: +80% DMG if enemy below 30% HP) Shiki’s Armada (Attack): 480% DMG, 8 CD. Sky Walk (Buff): +65% ATK for 2 turns, 5 CD. (Passive: Permanent 20% DMG reduction) Island Lift (Debuff): 120% DMG, 4 CD. (On use: Reduce enemy DEF by -40% for 2 turns) | Legendary |
Mori Mori no Mi | Entangling Roots (Stun): 120% DMG, 2 CD. (On use: Stun enemy for 2 turns) Ancient Bark (Buff): 55% DMG reduction for 3 turns, 6 CD. (On use: Gain shield equal to 20% max HP) Thorn Canopy (DoT): 280% DMG over 3 turns, 5 CD. (Passive: Reflect 12% of all damage taken) Forest Sap (Heal): Heal 22% of max HP, 6 CD. (Passive: Steal 12% of damage dealt as HP) | Epic |
Soru Soru no Mi | Soul Pocus (Attack): 250% DMG, 3 CD. (Passive: Heal 8% of DMG dealt) Homie Army (Attack): 350% DMG, 7 CD. (On use: Steal 10% of the enemy’s max HP and heal yourself) Life or Death (Debuff): 60% DMG, 5 CD. (On use: Reduce enemy DEF by -40% for 3 turns) | Epic |
Horo Horo no Mi | Negative Hollow (Debuff): 4 CD. (On use: Reduce enemy ATK by -40% for 2 turns) (Passive: Debuffed enemies get -20% ATK) Mini Hollow (Attack): 200% DMG, 3 CD. Toku Hollow (Attack): 350% DMG, 7 CD. (On use: Gain shield equal to 35% of max HP) Astral Projection (Buff): +50% DMG reduction for 2 turns, 6 CD. | Epic |
Mochi Mochi no Mi | Mochi Thrust (Attack): 220% DMG, 3 CD. Mochi Trap (Stun): 100% DMG, 5 CD. (On use: Stun for 1 turn and block enemy healing for 3 turns) Buzz Cut Mochi (Attack): 350% DMG, 7 CD. (Hits twice at 60% DMG each) Future Sight (Buff): +55% DMG reduction for 3 turns, 6 CD. (Passive: 20% chance to dodge any attack) | Epic |
Zushi Zushi no Mi | Gravity Blade (Attack): 200% DMG, 3 CD. Gravity Pull (Stun): 80% DMG, 5 CD. (On use: Stun for 1 turn) (Passive: Deal +35% DMG to stunned enemies) Meteor Rain (Attack): 380% DMG, 8 CD. (On use: +70% DMG if enemy below 25% HP) | Epic |
Ope Ope no Mi | ROOM (Buff): +50% ATK for 3 turns, 4 CD. (Passive: Survive a fatal hit once per battle at 1 HP) Shambles (Stun): 100% DMG, 5 CD. (On use: Stun for 1 turn and remove all debuffs from you) Gamma Knife (Attack): 300% DMG, 7 CD. (Uses enemy’s ATK stat for damage calculation) K-ROOM (Attack): 400% DMG, 10 CD. | Epic |
Gura Gura no Mi | Quake Punch (Attack): 250% DMG, 3 CD. (Passive: 25% chance each attack triggers an aftershock DoT) (On use: Permanently shred -15% enemy DEF, stacks) Island Tilt (Debuff): 100% DMG, 6 CD. (On use: Reduce enemy DEF by -40% for 2 turns) Kaishin (Attack): 450% DMG, 9 CD. | Epic |
Nikyu Nikyu no Mi | Pad Ho (Attack): 200% DMG, 3 CD. (On use: Permanently shred -15% enemy DEF, stacks) Pain Extraction (Heal): Heal 30% of max HP, 8 CD. (Passive: When you heal, the enemy takes 15% of the healed amount as damage) Ursus Shock (Attack): 380% DMG, 8 CD. (On use: Negate next enemy hit and reflect it back) | Epic |
Numa Numa no Mi | Swamp Pull (Attack): 200% DMG, 3 CD. Bottomless Swamp (Debuff): 100% DMG, 6 CD. (On use: Reduce enemy DEF by -35% for 2 turns and permanently shred -10% DEF, stacks) Swamp Devour (Attack): 380% DMG, 8 CD. (On use: Heal for 15% of damage dealt) | Epic |
Woshu Woshu no Mi | Wash Slap (Attack): 180% DMG, 3 CD. Purifying Wave (Buff): +55% ATK for 3 turns, 6 CD. (On use: Remove all debuffs from you) Laundry Flood (Attack): 350% DMG, 7 CD. (On use: Steal one buff from the enemy) | Epic |
Gasu Gasu no Mi | Gastanets (Attack): 150% DMG, 2 CD. Shinokuni (DoT): 90% DMG over 3 turns, 5 CD. (On use: Block enemy healing for 2 turns) Gastanet Blast (Attack): 300% DMG, 7 CD. Suffocate (Debuff): 60% DMG, 5 CD. (On use: Reduce enemy ATK by -30% for 2 turns) | Rare |
Hie Hie no Mi | Ice Time (Stun): 80% DMG, 6 CD. (On use: Freeze the enemy for 2 turns) Ice Armor (Buff): 50% DMG reduction for 3 turns, 5 CD. (Passive: Stunned enemies take 30% more damage) Ice Age (Attack): 300% DMG, 8 CD. (On use: Silence enemy for 1 turn) Ice Blade (Attack): 170% DMG, 3 CD. | Rare |
Bari Bari no Mi | Barrier Crash (Attack): 180% DMG, 3 CD. Barrier Shield (Buff): 55% DMG reduction for 2 turns, 6 CD. (On use: Gain shield equal to 15% of max HP) Barrierbility (Attack): 280% DMG, 6 CD. (On use: Set up riposte — if hit, counter for 50% DMG) Barrier Domo (Buff): 50% DMG reduction for 3 turns, 8 CD. | Rare |
Wara Wara no Mi | Straw Needles (Attack): 160% DMG, 2 CD. (On use: Heal for 15% of damage dealt) Voodoo Doll (DoT): 80% DMG over 3 turns, 5 CD. Straw Man Guard (Buff): 45% DMG reduction for 2 turns, 6 CD. (Passive: Reflect 15% of damage taken) Devil’s Curse (Debuff): 100% DMG, 7 CD. (On use: Reduce enemy ATK by -35% for 2 turns) | Rare |
Doku Doku no Mi | Hydra (DoT): 70% DMG over 3 turns, 3 CD. Chloro Ball (Debuff): 40% DMG, 4 CD. (On use: Reduce enemy ATK by -30% for 2 turns) Venom Demon (DoT): 120% DMG over 4 turns, 7 CD. (Passive: Each poison tick deals +15% more than last) Venom Coat (Attack): 200% DMG, 5 CD. (Passive: Heal for 20% of damage dealt) | Rare |
Ito Ito no Mi | Overheat (Attack): 180% DMG, 3 CD. Black Knight (Buff): +50% ATK for 3 turns, 5 CD. (Passive: Reduce enemy ATK by 15% while buff is active) Bird Cage (DoT): 70% DMG over 3 turns, 5 CD. (On use: Silence enemy for 1 turn) God Thread (Attack): 280% DMG, 7 CD. (On use: Steal one active buff from the enemy) | Rare |
Suke Suke no Mi | Invisible Ambush (Attack): 190% DMG, 3 CD. (Passive: First attack each battle deals double DMG) Phantom Snipe (Attack): 260% DMG, 6 CD. (On use: Deal 2x DMG if you have a DMG reduction buff active) Vanishing Act (Buff): +50% DMG reduction for 2 turns, 5 CD. Invisible Raid (Debuff): 80% DMG, 7 CD. (On use: Reduce enemy DEF by -35% for 2 turns) | Rare |
Gomu Gomu no Mi | Gum-Gum Pistol (Attack): 140% DMG, 2 CD. Gum-Gum Gatling (Attack): 200% DMG, 4 CD. (Hits twice at 60% DMG each) Gum-Gum Bazooka (Attack): 280% DMG, 6 CD. (On use: Put up a barrier that reflects 50% of the next hit) Gear Second (Buff): +60% ATK for 3 turns, 8 CD. (Passive: 25% DMG reduction from basic attacks) | Rare |
Mera Mera no Mi | Fire Fist (Attack): 180% DMG, 3 CD. Fire Pillar (Attack): 250% DMG, 6 CD. (On use: Detonate all DoTs instantly) Flame Commandment (DoT): 80% DMG over 3 turns, 5 CD. (Passive: DoTs stack instead of refreshing) Mirror Flame (Buff): +40% ATK for 2 turns, 7 CD. | Rare |
Mane Mane no Mi | Mimicry Strike (Attack): 130% DMG, 3 CD. Double Strike (Attack): 200% DMG, 7 CD. (On use: Remove all debuffs) Identity Confusion (Debuff): 5 CD. (On use: +25% ATK for 2 turns) (Passive: After debuffing, next attack deals +40% DMG) | Uncommon |
Toge Toge no Mi | Stinger Finger (Attack): 120% DMG, 2 CD. Thorn Coat (Buff): +35% ATK for 3 turns, 4 CD. (Passive: Enemies take 15% of their own damage) Sea Urchin Spine (Attack): 190% DMG, 6 CD. (On use: +50% DMG if enemy below 20% HP) | Uncommon |
Doru Doru no Mi | Candle Sword (Attack): 130% DMG, 3 CD. Candle Lock (Stun): 60% DMG, 7 CD. (On use: Stun for 1 turn) Candle Wall (Buff): +50% DMG reduction for 3 turns, 4 CD. (On use: Gain shield equal to 12% of max HP) (Passive: DMG reduction buffs gain +10% extra potency) | Uncommon |
Hana Hana no Mi | Mil Fleur Slap (Attack): 130% DMG, 2 CD. (Hits twice at 55% DMG each) Clutch (Stun): 80% DMG, 5 CD. (On use: Stun for 1 turn) (Passive: +20% stun chance if enemy below 30% HP) Gigantesco Mano (Attack): 220% DMG, 7 CD. (On use: Disable one enemy skill for 3 turns) | Uncommon |
Bane Bane no Mi | Spring Hopper (Attack): 120% DMG, 2 CD. Spring Death Knock (Attack): 250% DMG, 8 CD. (On use: +50% DMG if enemy below 20% HP) (Passive: After taking a hit, next attack deals +30% DMG) Spring Snipe (Attack): 170% DMG, 5 CD. | Uncommon |
Baku Baku no Mi | Munch Munch (Attack): 130% DMG, 2 CD. Absorb Arsenal (Buff): +40% ATK for 2 turns, 5 CD. Baku Baku Factory (Attack): 200% DMG, 6 CD. (On use: Heal for 15% of damage dealt) | Uncommon |
Noro Noro no Mi | Noro Noro Beam (Debuff): 40% DMG, 3 CD. (On use: Reduce enemy DMG by -30% for 2 turns) (Passive: All enemy moves gain +1 CD) Slow-Mo Pummel (Attack): 160% DMG, 4 CD. (On use: Silence enemy for 1 turn) Photo Slash (Attack): 230% DMG, 7 CD. | Uncommon |
Awa Awa no Mi | Bubble Shoot (Attack): 120% DMG, 2 CD. Foam Barrier (Buff): +45% DMG reduction, 5 CD. (On use: Gain shield equal to 10% max HP) Bubble Burst (Attack): 220% DMG, 6 CD. | Uncommon |
Suna Suna no Mi | Sables (Attack): 130% DMG, 3 CD. Ground Death (DoT): 50% DMG over 3 turns, 5 CD. (Passive: Enemy healing permanently reduced by 50%) Desert Crescent (Attack): 220% DMG, 6 CD. (Damage scales based on the enemy’s missing HP) | Uncommon |
Kilo Kilo no Mi | Kilo Slam (Attack): 100% DMG, 3 CD. Kilo Press (Attack): 160% DMG, 5 CD. (On use: +40% DMG if enemy below 20% HP) (Passive: +25% DMG to stunned enemies) Kilo Press (Buff): +40% ATK for 2 turns, 4 CD. | Common |
Sube Sube no Mi | Slip Away (Buff): 30% DMG reduction for 2 turns, 4 CD. (Passive: 15% chance to dodge any attack) Smooth Slide (Attack): 80% DMG, 2 CD. Slip Counter (Attack): 120% DMG, 5 CD. (On use: Dodge the next attack) | Common |
Bara Bara no Mi | Bara Bara Festival (Attack): 90% DMG, 2 CD. Reassemble (Heal): Heal 15% max HP, 4 CD. (Passive: Receive 0 damage from first hit each battle) Bara Bara Cannon (Attack): 150% DMG, 6 CD. | Common |
Bomu Bomu no Mi | Bomb Punch (Attack): 110% DMG, 2 CD. Breeze Breath Bomb (Attack): 140% DMG, 4 CD. Full Body Boom (Attack): 200% DMG, 7 CD. (Costs 10% of current HP) (Passive: Enemies receive 20% of their own damage back) | Common |
Ori Ori no Mi | Iron Shackle (Stun): 50% DMG, 4 CD. (On use: Stun for 1 turn and silence enemy) (Passive: Stuns last +1 turn) Cage Slam (Attack): 100% DMG, 3 CD. Iron Wall (Buff): 35% DMG reduction for 2 turns, 5 CD. | Common |
Shari Shari no Mi | Wheel Spin (Attack): 90% DMG, 2 CD. (Hits twice at 55% DMG each) Grinder Rush (Attack): 140% DMG, 4 CD. Wheel Overdrive (Buff): +35% DMG for 2 turns, 5 CD. (Passive: Each consecutive attack deals +10% more damage, resets when not using a damage skill) | Common |
Ishi Ishi no Mi | Stone Fist (Attack): 110% DMG, 2 CD. Rock Shell (Buff): 40% DMG reduction for 2 turns, 5 CD. (Passive: Permanent 10% DMG reduction) (On use: Gain shield equal to 10% of HP) Golem Crush (Attack): 160% DMG, 6 CD. | Common |
Nui Nui no Mi | Pin Stitch (Attack): 80% DMG, 2 CD. Thread Trap (Debuff): 60% DMG, 5 CD. (On use: Reduce enemy DEF by -25% for 2 turns) Mending Stitch (Heal): Heal 15% of HP, 6 CD. | Common |
Beri Beri no Mi | Berry Barrage (Attack): 100% DMG, 2 CD. Split Dodge (Buff): 30% DMG reduction for 2 turns, 5 CD. (Passive: 10% chance to dodge attacks) Reform Strike (Attack): 160% DMG, 5 CD. | Common |
One Piece Incremental Fighting Style Tier List

At the top of our One Piece Incremental Fighting Style tier list are Imu’s Shadow Arts and Rocks Annihilation, two support FSs that go well with most damage Devil Fruits. Roger’s Supreme Style is also very strong because of its heal and very high ATK buff. Below is a list of all Fighting Styles in One Piece Incremental and their skills:
| Fighting Style | Skills | Power Multi | Rarity |
|---|---|---|---|
Joy Boy’s Liberation | • Dawn Fist (Attack): 520% DMG, 4 CD. (Hits twice at 60% DMG each) • Liberation Laugh (Heal): Heal 25% of max HP, 8 CD. (Passive: Survive one lethal hit per battle, reviving at 30% HP) • Will of the Dawn (Buff): +85% ATK for 3 turns, 6 CD. • Freedom Strike (Attack): 700% DMG, 8 CD. (On use: Erase 6% of enemy max HP as true damage) | 5.2x | Mythical |
Garp’s Fist | • Fist of Love (Attack): 500% DMG, 3 CD. (On use: Permanently shred -25% enemy DEF) • Galaxy Impact (Attack): 800% DMG, 8 CD. (On use: +80% DMG if enemy below 30% HP) • Cannonball Toss (Attack): 350% DMG, 4 CD. • Marine’s Will (Buff): +90% ATK for 3 turns, 6 CD. | 5.5x | Mythical |
Roger’s Supreme Style | • Divine Departure (Attack): 550% DMG, 4 CD. (Hits twice at 65% DMG each) • King’s Clash (Attack): 750% DMG, 8 CD. (On use: +100% DMG if enemy below 30% HP) • The Great Laugh (Heal): Heal 30% of max HP, 8 CD. (On use: Stun and deal 10% of enemy max HP) • Will of the King (Buff): +90% ATK for 3 turns, 6 CD. | 5.0x | Mythical |
Imu’s Shadow Arts | • Mother Flame (Attack): 800% DMG, 9 CD. (On use: Erase 10% of enemy max HP) • Shadow Veil (Buff): 70% DMG reduction for 3 turns, 5 CD. (On use: Silence enemy for 2 turns) • Royal Judgement (Debuff): 150% DMG, 6 CD. (On use: Reduce enemy ATK by 45% for 2 turns and steal 8% of the enemy’s max HP) • Arrow of Erasure (Attack): 500% DMG, 4 CD. | 5.5x | Mythical |
Rocks Annihilation | • World Breaker (Attack): 600% DMG, 4 CD. • Void Strike (Attack): 850% DMG, 9 CD. (On use: Detonate all DoTs instantly) • Reign of Terror (Debuff): 200% DMG, 6 CD. (On use: Reduce enemy ATK by -50% for 3 turns and erase 8% of enemy HP) • Dark Emperor (Buff): +95% ATK for 3 turns, 7 CD. (On use: Next attack deals 3x damage) | 5.8x | Mythical |
Ryuma’s Phantom Blade | • Foxfire Flash (Attack): 750% DMG, 8 CD. (On use: +80% DMG if enemy below 30% HP) • Dragon Slayer (Attack): 550% DMG, 4 CD. • Phantom Stance (Buff): +90% ATK for 3 turns, 5 CD. • Sword God’s Guard (Buff): +65% DMG reduction for 3 turns, 6 CD. (On use: Dodge next attack) | 5.3x | Mythical |
Oden Two-Sword Style | • Paradise Totsuka (Attack): 350% DMG, 4 CD. (On use: Permanently reduce enemy max HP by 5%) • Oden’s Will (Buff): +75% ATK for 3 turns, 6 CD. • Boiling Blood (Heal): Heal 25% HP, 8 CD. • Togen Totsuka (Attack): 480% DMG, 7 CD. (On use: +80% DMG if enemy below 30% HP) | 3.2x | Legendary |
Dragon’s Breath Style | • Wind Claw (Attack): 350% DMG, 3 CD. • Revolutionary Storm (Attack): 500% DMG, 7 CD. (On use: Permanently shred -20% enemy DEF) • Will of Freedom (Buff): +80% ATK for 3 turns, 6 CD. • Tempest Gust (Debuff): 120% DMG, 5 CD. (On use: Reduce enemy DEF by -45% for 2 turns and permanently shred -20% DEF, stacks) | 3.3x | Legendary |
Rayleigh’s Haki Arts | • Haki Coating (Buff): +70% ATK for 3 turns, 5 CD. (On use: Remove all debuffs) • Dark King Slash (Attack): 380% DMG, 4 CD. • Conqueror’s Burst (Attack): 500% DMG, 8 CD. (On use: Stun enemy and deal 8% of their max HP as bonus damage) • Master’s Guard (Buff): 65% incoming DMG reduction for 3 turns, 7 CD. | 3.0x | Legendary |
Shanks’ Swordsmanship | • Gryphon Slash (Attack): 350% DMG, 4 CD. (On use: Permanently shred -20% enemy DEF, stacks) • Haki Burst (Attack): 480% DMG, 7 CD. (On use: +70% DMG if enemy below 30% HP) • Emperor’s Presence (Buff): +75% ATK for 3 turns, 6 CD. • One-Arm Guard (Buff): +60% DMG reduction for 3 turns, 7 CD. (Passive: Permanent 15% DMG reduction) | 3.1x | Legendary |
Advanced Rokushiki | • Shigan Madara (Attack): 250% DMG, 3 CD. • Tekkai Kenpo (Buff): 70% incoming DMG reduction for 3 turns, 5 CD. • Rokurogun (Attack): 450% DMG, 7 CD. (On use: Permanently shred -20% enemy DEF, stacks) • Life Return (Heal): Heal 25% of max HP, 6 CD. (On use: Remove all debuffs) | 3.0x | Legendary |
Whitebeard’s Tremor Style | • Quake Punch (Attack): 380% DMG, 4 CD. • Island Tilter (Attack): 500% DMG, 8 CD. (On use: Permanently reduce enemy max HP by 3%, stacks) • Quake Shield (Buff): 65% incoming DMG reduction for 3 turns, 6 CD. • Rage of the Strongest (Buff): +80% ATK for 3 turns, 6 CD. | 3.3x | Legendary |
Ryusoken | • Dragon Claw (Attack): 190% DMG, 3 CD. • Dragon Breath (DoT): 80% DMG over 3 turns, 5 CD. • Fire Dragon King (Attack): 350% DMG, 8 CD. (On use: Detonate all active DoTs instantly) | 2.0x | Epic |
Mink Sulong Style | • Sulong Claw (Attack): 250% DMG, 3 CD. (On use: Double damage if the enemy has any active DoTs) • Sulong Howl (Buff): +60% ATK for 3 turns, 6 CD. (Costs 8% of current HP) • Moonlight Blitz (Attack): 380% DMG, 8 CD. (Hits twice at 60% DMG each) | 2.4x | Epic |
Fishman Jujutsu | • Water Shot Spear (Attack): 220% DMG, 3 CD. (On use: Heal for 20% of damage dealt) • Sea King Surf (Attack): 340% DMG, 6 CD. (On use: Set up a barrier that reflects 60% of the next hit) • Whirlpool (Debuff): 80% DMG, 5 CD. (On use: Reduce enemy DEF by -35% for 2 turns) | 2.2x | Epic |
Nitoryu Iai | • Flash Draw (Attack): 210% DMG, 2 CD. (On use: Guarantee dodge next enemy attack) • Cross Slash (Attack): 300% DMG, 5 CD. (On use: +60% DMG if enemy below 25% HP) • Iai Stance (Buff): +55% ATK for 2 turns, 6 CD. | 2.2x | Epic |
Hasshoken | • Vibration Punch (Attack): 200% DMG, 3 CD. • Armor Break (Debuff): 80% DMG, 4 CD. (On use: Reduce enemy DEF by -40% for 2 turns and permanently shred -15% DEF) • Shockwave (Attack): 320% DMG, 6 CD. (On use: Permanently shred -20% enemy DEF) | 2.2x | Epic |
Haki Brawling | • Haki Fist (Attack): 220% DMG, 3 CD. • Full Body Haki (Buff): +60% ATK for 3 turns, 6 CD. (On use: Remove all debuffs) • Emission Impact (Attack): 360% DMG, 7 CD. (On use: Permanently shred -15% enemy DEF) | 2.3x | Epic |
Cyborg Combat | • Radical Beam (Attack): 200% DMG, 3 CD. • Iron Shield (Buff): +55% DMG reduction for 2 turns, 5 CD. (On use: Gain shield equal to 15% of max HP) • Coup de Burst (Attack): 380% DMG, 7 CD. (On use: +50% DMG if enemy below 25% HP) | 2.2x | Epic |
Rokushiki | • Shigan (Attack): 160% DMG, 2 CD. • Rankyaku (Attack): 200% DMG, 4 CD. • Tekkai (Buff): +60% DMG reduction for 2 turns, 5 CD. (On use: Set up riposte — if hit, counter for 60% DMG) • Soru (Buff): +50% ATK for 2 turns, 4 CD. | 1.8x | Rare |
Santoryu | • Oni Giri (Attack): 180% DMG, 3 CD. • Tora Giri (Attack): 260% DMG, 6 CD. (On use: Permanently shred -10% enemy DEF) • Asura (Buff): +55% ATK for 2 turns, 7 CD. | 1.8x | Rare |
Mink Combat | • Electro Spark (Attack): 150% DMG, 2 CD. • Electric Field (DoT): 60% DMG over 3 turns, 4 CD. (On use: Permanently shred -10% enemy DEF, stacks) • Sulong Burst (Buff): +70% ATK for 3 turns, 8 CD. | 1.75x | Rare |
Seimei Kikan | • Hair Bind (Stun): 60% DMG, 4 CD. (On use: Stun for 1 turn) • Muscle Balloon (Buff): +55% DMG reduction for 2 turns, 5 CD. (On use: Gain shield equal to 15% of max HP) • Slim-Down Strike (Attack): 250% DMG, 6 CD. (Damage scales based on the enemy’s missing HP) | 1.7x | Rare |
Newkama Kenpo | • Vital Recipe (Buff): +55% ATK for 3 turns, 5 CD. (On use: Remove all debuffs) • Newkama Kick (Attack): 180% DMG, 3 CD. • Death Wink (Attack): 260% DMG, 6 CD. | 1.75x | Rare |
Electro | • Electro Spark (Attack): 150% DMG, 2 CD. • Electric Field (DoT): 60% DMG over 3 turns, 4 CD. (On use: Permanently shred -10% enemy DEF, stacks) • Sulong Burst (Buff): +70% ATK for 3 turns, 8 CD. | 1.7x | Rare |
Bontegoma | • Top Spin (Attack): 170% DMG, 2 CD. • Dizzying Spin (Debuff): 60% DMG, 5 CD. (On use: Reduce enemy ATK by -30% for 2 turns and silence for 1 turn) • Gyro Slam (Attack): 280% DMG, 7 CD. | 1.8x | Rare |
Black Leg Style | • Mouton Shot (Attack): 140% DMG, 2 CD. • Collier Strike (Attack): 110% DMG, 1 CD. (Hits twice at 60% DMG each) • Diable Jambe (Buff): +45% ATK for 3 turns, 6 CD. • Ifrit Jambe (Attack): 300% DMG, 8 CD. | 1.35x | Uncommon |
Fishman Karate | • Water Shot (Attack): 130% DMG, 2 CD. • Brick Fist (Attack): 200% DMG, 5 CD. (On use: Permanently shred -10% enemy DEF) • Vagabond Drill (Attack): 280% DMG, 7 CD. • Ocean Current (Debuff): 60% DMG, 4 CD. (On use: Reduce enemy ATK by -30% for 2 turns) | 1.3x | Uncommon |
Wano Sumo | • Sumo Palm (Attack): 130% DMG, 2 CD. • Tectonic Stomp (Attack): 200% DMG, 5 CD. (On use: Permanently shred -5% enemy DEF, stacks) • Iron Stance (Buff): 45% incoming DMG reduction for 2 turns, 5 CD. | 1.3x | Uncommon |
Sniping Arts | • Quick Shot (Attack): 110% DMG, 1 CD. • Focused Aim (Buff): +45% ATK for 2 turns, 5 CD. • Kill Shot (Attack): 240% DMG, 6 CD. (On use: +30% DMG if enemy below 20% HP) | 1.3x | Uncommon |
Jao Kun Do | • Iron Palm (Attack): 140% DMG, 2 CD. • Flicker Jab (Attack): 100% DMG, 1 CD. (Hits twice at 55% DMG each) • Tiger Fang Fist (Attack): 240% DMG, 6 CD. (On use: Mark pressure point — next 3 hits deal +30% each) | 1.35x | Uncommon |
Merman Combat | • Tidal Punch (Attack): 120% DMG, 2 CD. • Coral Shield (Buff): +40% DMG reduction for 3 turns, 5 CD. (On use: Gain shield equal to 12% of max HP) • Geyser Strike (Attack): 210% DMG, 6 CD. | 1.35x | Uncommon |
Okama Kenpo | • Swan Arabesque (Attack): 190% DMG, 5 CD. • Okama Chop (Attack): 130% DMG, 2 CD. • Maiden’s Heart (Buff): +40% ATK for 2 turns, 4 CD. (On use: Remove all debuffs) | 1.2x | Uncommon |
Sailor Brawling | • Drunken Slug (Attack): 85% DMG, 1 CD. • Barrel Toss (Attack): 140% DMG, 4 CD. • Sea Dog Grit (Buff): 25% DMG reduction for 2 turns, 5 CD. (On use: Counter next enemy attack for 40% DMG) | 1.0x | Common |
Pirate Cutlass | • Cutlass Slash (Attack): 90% DMG, 1 CD. • Lunge (Attack): 160% DMG, 5 CD. • Parry (Buff): 30% DMG reduction for 2 turns, 4 CD. (On use: Counter next enemy attack for 35% DMG) | 1.1x | Common |
Bandit Brawl | • Tackle Rush (Attack): 150% DMG, 4 CD. • Wild Swing (Attack): 85% DMG, 1 CD. • Tough Skin (Buff): +25% DMG reduction for 2 turns, 4 CD. | 1.0x | Common |
Dojo Basics | • Focused Strike (Attack): 90% DMG, 1 CD. • Kata Form (Buff): +30% DMG reduction for 2 turns, 3 CD. (On use: Set up riposte — if hit, counter for 40% DMG) • Sparring Flurry (Attack): 160% DMG, 5 CD. | 1.0x | Common |
Marine Drill | • Drill Thrust (Attack): 95% DMG, 1 CD. • Formation Stance (Buff): +30% ATK for 2 turns, 4 CD. (On use: Gain shield equal to 8% of max HP) • Charge Rush (Attack): 170% DMG, 5 CD. (On use: Permanently shred -5% enemy DEF, stacks) | 1.0x | Common |
Brawler | • Haymaker (Attack): 150% DMG, 4 CD. • Combo Breaker (Attack): 200% DMG, 6 CD. • Quick Jab (Attack): 90% DMG, 1 CD. | 1.0x | Common |
One Piece Incremental Bloodline Tier List

Bloodlines increase your ATK and HP, and boost the amount of XP and Beli you get from all actions. In the late game, you will favor ATK and HP boost more, while bonus XP and Beli can make overall grinding a lot faster, especially early on. With that in mind, the best Bloodlines in One Piece Incremental at the moment are Davy D. Jones Lineage and Joy Boy’s Hair. Other Mythical Bloodlines are also very strong, but marginally weaker compared to the top two. Some early game options are Charlotte’s Blood, Warlord Lineage, and Noble Blood. Here is a list of all Bloodlines in One Piece Incremental:
| Bloodline | Stat Bonuses | Rarity |
|---|---|---|
Joy Boy’s Heir | +60% ATK +60% HP +120% XP +75% Beli | Mythical |
Void Century Royal | +50% ATK +65% HP +100% XP +80% Beli | Mythical |
Sea Devil’s Pact | +62% ATK +52% HP +115% XP +55% Beli | Mythical |
Davy D. Jones Lineage | +65% ATK +62% HP +125% XP +70% Beli | Mythical |
Sun God’s Chosen | +58% ATK +58% HP +110% XP +65% Beli | Mythical |
D. Clan | +55% ATK +55% HP +100% XP +50% Beli | Mythical |
Rocks’ Descendent | +48% ATK +32% HP +70% XP +35% Beli | Legendary |
Figarland Bloodline | +42% ATK +38% HP +68% XP +45% Beli | Legendary |
Nefertari Blooline | +38% ATK +42% HP +65% XP +40% Beli | Legendary |
Ancient Giant Blood | +32% ATK +50% HP +55% XP +45% Beli | Legendary |
Celestial Dragon | +35% ATK +40% HP +60% XP +50% Beli | Legendary |
Ancient Weapon Heir | +45% ATK +35% HP +70% XP +35% Beli | Legendary |
Lunarian Blood | +28% ATK +25% HP +35% XP +20% Beli | Epic |
Charlotte’s Blood | +22% ATK +39% HP +40% XP +21% Beli | Epic |
Three-Eye Tribe | +22% ATK +22% HP +42% XP +20% Beli | Epic |
Roger’s Bloodline | +26% ATK +24% HP +38% XP +22% Beli | Epic |
Void Century Heir | +22% ATK +25% HP +40% XP +25% Beli | Epic |
Buccaneers | +20% ATK +30% HP +35% XP +18% Beli | Epic |
Warlord Lineage | +18% ATK +12% HP +15% XP +20% Beli | Rare |
Mink Tribe | +16% ATK +14% HP +14% XP +10% Beli | Rare |
Vinsmoke Blood | +18% ATK +10% HP +15% XP +18% Beli | Rare |
Kurozumi Lineage | +12% ATK +15% HP +17% XP +12% Beli | Rare |
Revolutionary Blood | +14% ATK +14% HP +18% XP +12% Beli | Rare |
Kozuki Clan | +15% ATK +16% HP +16% XP +15% Beli | Rare |
Kuja Tribe | +11% ATK +7% HP +6% XP +6% Beli | Uncommon |
Sky Island Blood | +5% ATK +12% HP +8% XP +8% Beli | Uncommon |
Fishman Ancestry | +10% ATK +12% HP +7% XP +6% Beli | Uncommon |
Bounty Hunter Clan | +9% ATK +6% HP +7% XP +10% Beli | Uncommon |
Giant’s Blood | +8% ATK +15% HP +6% XP +5% Beli | Uncommon |
Noble Blood | +6% ATK +8% HP +8% XP +15% Beli | Uncommon |
Island Folk | +3% ATK +4% HP +4% XP +3% Beli | Common |
Shipwright Blood | +2% ATK +5% HP +5% XP +4% Beli | Common |
Merchant Heritage | +1% ATK +2% HP +3% XP +8% Beli | Common |
Marine Heritage | +2% ATK +3% HP +5% XP +5% Beli | Common |
Pirate Descendant | +4% ATK +3% HP +5% XP +5% Beli | Common |
Civilian | None | Common |
One Piece Incremental Haki and Crew List
Haki multiply your ATK and DMG Multiplier stats based on your Haki level, which you can increase through Haki Training. You get crew members by defeating Bosses, and they generate Beli and Bounty for you every minute. Now, since Haki and Crews have very linear scaling, with huge gaps between rarity tiers, there is no need to tier list them. Instead, here is a list of all Haki and Crews in One Piece Incremental, their effects, and how to obtain them:
One Piece Incremental Haki List
| Haki | PWR | Rarity |
|---|---|---|
| Supreme King’s Presence | 6.5x PWR | Mythical |
| Supreme Conqueror’s Haki | 6.0x PWR | Mythical |
| Haki Of The Void | 6.0x PWR | Mythical |
| Conqueror’s Inferno | 5.5x PWR | Mythical |
| Advanced Conqueror’s Haki | 4.0x PWR | Legendary |
| Full Body Armament Haki | 4.2x PWR | Legendary |
| Conqueror’s Coating | 3.5x PWR | Legendary |
| Supreme Observation Haki | 3.8x PWR | Legendary |
| Willpower Burst Haki | 2.5x PWR | Epic |
| Foresight Haki | 2.4x PWR | Epic |
| Internal Destruction Haki | 2.6x PWR | Epic |
| Conqueror’s Haki | 2.5x PWR | Epic |
| Future Glimpse Haki | 2.6x PWR | Rare |
| Emission Haki | 2.0x PWR | Rare |
| Advanced Armament Haki | 2.0x PWR | Rare |
| Advanced Observation Haki | 1.8x PWR | Rare |
| Voice of All Things | 1.85x PWR | Rare |
| Combat Observation Haki | 1.35x PWR | Uncommon |
| Hardening Haki | 1.45x PWR | Uncommon |
| Basic Observation Haki | 1.3x PWR | Uncommon |
| Basic Armament Haki | 1.4x PWR | Uncommon |
| Presence Sensing Haki | 1.3x PWR | Uncommon |
| Spiritual Awareness | 1.0x PWR | Common |
| Untrained Instinct | 1.0x PWR | Common |
| Latent Willpower | 1.0x PWR | Common |
| No Haki | 1.0x PWR | Common |
One Piece Incremental Crew List
| Crew | PWR | How to Get | Rarity |
|---|---|---|---|
| Imu-sama’s Crew | 12.0x PWR | Obtained at the end of Arc 20 as a drop from Imu-sama. | Mythical |
| Prince Loki’s Crew | 12.0x PWR | Obtained at the end of Arc 19 as a drop from Prince Loki. | Mythical |
| Saturn’s Crew | 12.0x PWR | Obtained at the end of Arc 18 as a drop from Saint Jaygarcia Saturn. | Mythical |
| Blackbeard’s Crew | 12.0x PWR | Obtained at the end of Arc 17 as a drop from Marshall D. Teach (Blackbeard). | Mythical |
| Kaido’s Crew | 12.0x PWR | Obtained at the end of Arc 16 as a drop from Kaido of the Beasts. | Mythical |
| Queen the Plague’s Crew | 12.0x PWR | Obtained at the end of Arc 15 as a drop from Queen the Plague. | Mythical |
| Big Mom’s Crew | 7.0x PWR | Obtained at the end of Arc 14 as a drop from Big Mom (Charlotte Linlin). | Legendary |
| Doflamingo’s Crew | 7.0x PWR | Obtained at the end of Arc 13 as a drop from Donquixote Doflamingo. | Legendary |
| Hody Jones’ Crew | 7.0x PWR | Obtained at the end of Arc 12 as a drop from Hody Jones. compatible with business man | Legendary |
| Sengoku’s Crew | 4.0x PWR | Obtained at the end of Arc 11 as a drop from Fleet Admiral Sengoku. | Epic |
| Magellan’s Crew | 4.0x PWR | Obtained at the end of Arc 10 as a drop from Magellan. | Epic |
| Admiral Kizaru’s Crew | 4.0x PWR | Obtained at the end of Arc 9 as a drop from Admiral Kizaru. | Epic |
| Gecko Moria’s Crew | 2.5x PWR | Obtained at the end of Arc 8 as a drop from Gecko Moria. | Rare |
| Rob Lucci’s Crew | 2.5x PWR | Obtained at the end of Arc 7 as a drop from Rob Lucci. | Rare |
| Enel’s Crew | 2.5x PWR | Obtained at the end of Arc 6 as a drop from Enel, God of Skypiea. | Rare |
| Crocodile’s Crew | 1.5x PWR | Obtained at the end of Arc 5 as a drop from Sir Crocodile. | Uncommon |
| Wapol’s Crew | 1.5x PWR | Obtained at the end of Arc 4 as a drop from Wapol. | Uncommon |
| Arlong’s Crew | 1.5x PWR | Obtained at the end of Arc 3 as a drop from Arlong the Saw. | Uncommon |
| Don Krieg’s Crew | 1.0x PWR | Obtained at the end of Arc 2 as a drop from Don Krieg. | Common |
| Captain Morgan’s Crew | 1.0x PWR | Obtained at the end of Arc 1 as a drop from Captain Axe-Hand Morgan. | Common |
| Captain Alvida’s Crew | 1.0x PWR | Obtained at the end of Arc 0 as a drop from Captain Alvida. | Common |
How to Reroll Devil Fruit, Fighting Style, Haki, and Bloodline in One Piece Incremental

To reroll your Devil Fruit, Fighting Style, Haki, and Bloodline in One Piece Incremental, simply head to the Train menu. Here, you can reroll all of them using their respective Reroll currencies. Keep in mind that when you reroll a Devil Fruit, Fighting Style, Haki, or a Bloodline, the one you had will be overwritten and lost. Here are the rarity tiers in One Piece Incremental and their drop chances:
| Rarity | Devil Fruits Fighting Styles | Bloodlines Haki |
|---|---|---|
| Mythical | 0.5% | 0.1% |
| Legendary | 3.0% | 1.0% |
| Epic | 4.5% | 4.0% |
| Rare | 10.0% | 10.0% |
| Uncommon | 27.0% | 20.0% |
| Common | 55.0% | 64.9% |
How to Get Devil Fruit, Fighting Style, Haki, and Bloodline Rerolls in One Piece Incremental
You can get one Devil Fruit and Fighting Style reroll when defeating Story bosses for the first time. Bloodline Scrolls are used for rerolling your Bloodline, and they can be obtained from Meditation, which grants you 1 Bloodline Scroll for every hour spent in-game. Haki Rerrols drop from most Act 10+ bosses, with Imu having the highest drop rate for them. Lastly, all Reroll currencies can be purchased from the Premium Shop using Robux.
That does it for our One Piece Incremental tier list. Let us know which Devil Fruit and Fighting Style build you are using in the comments below. For more of our Roblox content, check out the Roblox section here on Destructoid.
One Piece Incremental Tier List FAQs
The best Devil Fruit and Fighting Style builds in One Piece Incremental are Imu + Zushi, Zushi + Rocks, and Orochi + Rocks. In general, you want to have at least one support and one damage Devil Fruit and Fighting Style.
You can equip up to 4 Devil Fruit or Fighting Style skills at the start, and you can unlock 4 more Skill Slots by purchasing Skill Scroll upgrades with Beli in the Home menu.
You can increase your base HP by Level Training and your ATK through Haki Training. Your HP and ATK are further buffed by equipment, rebirths, Bloodlines, and other game mechanics.
Hito Hito no Mi: Nika
Uo Uo no Mi: Seiryu
Tori Tori no Mi: Phoenix
Kaze Kaze no Mi
Hito Hito no Mi: Daibutsu
Tori Tori no Mi: Suzaku
Inu Inu no Mi: Okuchi no Makami
Hebi Hebi no Mi: Yamata no Orochi
Uma Uma no Mi: Kirin
Ito Ito no Mi: Awakened
Zushi Zushi no Mi: Awakened
Goro Goro no Mi
Magu Magu no Mi
Yami Yami no Mi
Hie Hie no Mi: Awakened
Pika Pika no Mi
Mera Mera no Mi: Awakened
Fuwa Fuwa no Mi
Mori Mori no Mi
Soru Soru no Mi
Horo Horo no Mi
Mochi Mochi no Mi
Zushi Zushi no Mi
Ope Ope no Mi
Gura Gura no Mi
Nikyu Nikyu no Mi
Numa Numa no Mi
Woshu Woshu no Mi
Gasu Gasu no Mi
Hie Hie no Mi
Bari Bari no Mi
Wara Wara no Mi
Doku Doku no Mi
Ito Ito no Mi
Suke Suke no Mi
Gomu Gomu no Mi
Mera Mera no Mi
Mane Mane no Mi
Toge Toge no Mi
Doru Doru no Mi
Hana Hana no Mi
Bane Bane no Mi
Baku Baku no Mi
Noro Noro no Mi
Awa Awa no Mi
Suna Suna no Mi
Kilo Kilo no Mi
Sube Sube no Mi
Bara Bara no Mi
Bomu Bomu no Mi
Ori Ori no Mi
Shari Shari no Mi
Ishi Ishi no Mi
Nui Nui no Mi
Beri Beri no Mi
Joy Boy’s Liberation
Garp’s Fist
Roger’s Supreme Style
Imu’s Shadow Arts
Rocks Annihilation
Ryuma’s Phantom Blade
Oden Two-Sword Style
Dragon’s Breath Style
Rayleigh’s Haki Arts
Shanks’ Swordsmanship
Advanced Rokushiki
Whitebeard’s Tremor Style
Ryusoken
Mink Sulong Style
Fishman Jujutsu
Nitoryu Iai
Hasshoken
Haki Brawling
Cyborg Combat
Rokushiki
Santoryu
Mink Combat
Seimei Kikan
Newkama Kenpo
Electro
Bontegoma
Black Leg Style
Fishman Karate
Wano Sumo
Sniping Arts
Jao Kun Do
Merman Combat
Okama Kenpo
Sailor Brawling
Pirate Cutlass
Bandit Brawl
Dojo Basics
Marine Drill
Brawler
Joy Boy’s Heir
Void Century Royal
Sea Devil’s Pact
Davy D. Jones Lineage
Sun God’s Chosen
D. Clan
Rocks’ Descendent
Figarland Bloodline
Nefertari Blooline
Ancient Giant Blood
Celestial Dragon
Ancient Weapon Heir
Lunarian Blood
Charlotte’s Blood
Three-Eye Tribe
Roger’s Bloodline
Void Century Heir
Buccaneers
Warlord Lineage
Mink Tribe
Vinsmoke Blood
Kurozumi Lineage
Revolutionary Blood
Kozuki Clan
Kuja Tribe
Sky Island Blood
Fishman Ancestry
Bounty Hunter Clan
Giant’s Blood
Noble Blood
Island Folk
Shipwright Blood
Merchant Heritage
Marine Heritage
Pirate Descendant
Civilian

