Higher end of previous price range
Forget possible implementation and motion sickness: the hill to climb for VR acceptance is paying hundreds of dollars for a goofy ass pair of goggles. Itβs not like smart phones, where increased functionality was mapped on to a necessary device. Not even like 3D TV, where Best Buy employees could beleaguer self-conscious dads and assure them that this shit was top of the line, what itβs all about.
A year ago, Oculus co-founder Nate Mitchell noted, βWe want to stay in that $200-$400 price range.β At the Oculus Connect conference last week, that range narrowed (and possibly popped on one end).
Speaking to why pre-orders arenβt open, Mitchell told PC Gamer, βWhat I think about all day long is user experience, right? So if Iβm going to promise you something and youβre going to hand me a significant amount of money or whatever it isβwe all know itβs going to be at least $300βif youβre going to hand me $300 today, I am not going to be excited to tell you: βOK, in nine, 10, 12, 11 months, whatever it is, youβre going to get something in return.β The longer you wait, the more youβre like, βThis is obnoxious.'β
So, $300? $350? $400? Plus the separate controller, which is shipping after the Oculus Rift launches. Mitchell talked up Appleβs release strategy, βthey announce it, one week later you can pre-order it, the next week it ships,β calling it βideal,β so we might not know the exact price until we run up on it.
Oculus Rift will cost βat least $300β says VP of Product Nate Mitchell [PC Gamer]