Nintendo talks Zelda Wii U, influenced by retro Zelda

‘After the transition to 3D, it became harder to create the vast world feel’

Nintendo gave us everything we wanted in terms of Zelda today at their E3 conference — more info on the Wii U Zelda game. Franchise veteran Eiji Aonuma talked a bit about how retro Zelda games were very large, but as 3D games evolved, the worlds got smaller and smaller.

Puzzle solving will now involve less of a set path, and there will be less of a “set order” for exploration. The world shown off in the screen above is described as a vast universe, where you can explore anything, even the mountains off in the distance.

The new Zelda will drop in 2015.

Chris Carter
Reviews Director, Co-EIC - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff!