Nintendo Land: Last three attractions detailed

How I long for deep-sea dancing

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Nintendo has decided to fully detail the last three Nintendo Land attractions that we told you about earlier this month. These last three round out the list of 12 attractions coming to the Wii U launch title, both of which drop on November 18. Yoshi’s Fruit Cart, Captain Falcon’s Twister Race, and Octopus Dance join the previously announced attractions. I’m still pretty jazzed about the Octopus dance.

You can find Nintendo’s full descriptions of the three attractions below. I’ve given up hope on a Nintendogs-themed corgi petting zoo attraction.

Nintendo Land is a pack-in with the Wii U Deluxe set ($349.99), or it can be purchased separately for $59.99 in store or from the Wii U eShop.

  • Yoshi’s Fruit Cart: Using the GamePad touch screen and stylus, the player draws a path for the Yoshi Cart to follow through each course. However, only the view of the course displayed on the TV screen shows fruit that must be collected and obstacles that must be avoided along the way to the goal. This fun attraction is a great example of the kind of integrated second-screen game play made possible by Wii U and the GamePad controller.
  • Captain Falcon’s Twister Race: In this single-player Attraction based on the F-Zero racing franchise, players get a top-down view of the track on the GamePad, which is held vertically and turned to steer the vehicle through a winding, twisting track, as they try to hit checkpoints before time runs out. Driving across dash plates can provide a quick burst of speed, while obstacles like speed spikes, whirlwinds, other vehicles and even bombs can make for a dangerous run.
  • Octopus Dance: In this single-player Attraction, players use the GamePad to mirror dance moves performed by a deep-sea dance instructor. The goal is to always be watching one’s own movements from the back to more easily mirror dance moves, but the dynamic interaction between the GamePad and the TV adds a unique twist. Players must be ready to switch between the views offered on the TV screen and the GamePad screen, as sometimes one view is more useful than the other.

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