New details on Tokyo Jungle confirm that yep, it’s weird

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When I posted about Tokyo Jungle yesterday, I noted that the game promised something called “hunting action.” Many of you took this to mean that Tokyo Jungle was yet another contender for Monster Hunter‘s dominance of the monster-hunting game space, except this time involving real-life endangered species.

However, now that our available information level has upgraded from “blurry Famitsu scans” to “low-res Famitsu screens”, you might be happy (or disappointed) to know that Tokyo Jungle is no Monster Hunter clone. Instead, it looks like a weird sort of side-scrolling action-adventure, where you play as an animal roaming the apparently depopulated city of Tokyo in the year 20XX. Yes, friends, they still use “20XX” as a year designation.

The game’s “story mode” takes you through a campaign focusing on the trials and tribulations of several newly liberated animals, including a racehorse looking for competition and a pomeranian looking for snacks. “Survival mode” has you, well, survive as any of over 80 selectable animals, including lions, tigers, crocodiles, beagles, and what is clearly a reference to Japan’s genius chimpanzee, Pan-kun.

Now, if you’re wondering how, exactly, those crazy people at Sony thought of something like this, know that Tokyo Jungle comes from the PlayStation C.A.M.P. (for “Creator Audition Mashup Project), a development initiative that spawned such titles as Echochrome, Patchwork Heroes, and the My Lord/Badman series.

So yeah, weird. And totally desirable! Are you in? Will you be the controller animal?!


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Author
Josh Tolentino
Contributor - When not posting about Japanese games or Star Trek, Josh served as Managing Editor for Japanator. Now he mostly writes for Destructoid's buddies at Siliconera, but pops back in on occasion.