Ghost in Modern Warfare 3
The right controller settings could be the difference between victory and defeat. Image via Activision

MW3 and Warzone April 16 Update Patch Notes and Details

Ranked Play fans have plenty to be excited about.

Modern Warfare 3 and Warzone received a minor update that addresses weapon balancing, the Ranked Play weapon pool in multiplayer, and bug fixes.

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Call of Duty League fans have been calling for an overhaul to the map and weapon pool. Treyarch responded, by hosting a public playtest to test out two Season 2 maps. Positive feedback from the trial resulted in the CDL making massive map changes ahead of Major 3 Qualifiers. Thanks to the resounding success, the devs have decided to conduct a similar experiment with weapons this time.

Meanwhile, Sledgehammer Games was finally able to resolve an issue with the MORS sniper rifle that caused shots to travel off-center. Warzone and MW3 players alike already considered the new Season 3 weapon to be one of the best options in both games, and this fix will only make the rifle even more powerful. Let’s jump right into the full patch notes.

MW3 April 16 update patch notes

A Call of Duty character holding a gun, while other players run out of a helicopter.
MW3 Ranked Play gets a new test. Image via Activision Blizzard

Here are the full April 16 update patch notes for MW3.

UIX

  • Maps widget in the Quick Play menu can now be scrolled to view all entries.
  • MORS Sniper Rifle will now display the correct icon in the kill feed.
  • Emblems unlocked in MWII will now be stated as such in the Customization menu.
  • Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.
  • Resolved an issue causing the score to appear as 0-0 during the round transition in Gunfight and Search and Destroy.
  • Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.

Progression

  • Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.
  • Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

Weapons and Attachments

Assault Rifles

  • MTZ-556
    • Increased bullet velocity from 650m/s to 690m/s (+6%).
  • Holger 556
    • Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
  • M16 (MWII)
    • Decreased horizontal and vertical recoil by 20%.
    • Decreased gun kick by 20%.
    • Decreased visual recoil by 18%.

Submachine Guns

  • RAM-9
    • Decreased minimum and maximum hipfire accuracy by 10%.
    • Increased aim down sight time from 200ms to 220ms (+10%).
  • Striker 9
    • Removed the ability to aim down sights while sliding without Tactical Pads equipped.
  • Striker
    • Decreased aim down sight time from 215ms to 204ms (-5%).
    • Increased bullet velocity from 540m/s to 570m/s (+6%).
  • WSP Swarm
    • Decreased flinch resistance from 0.8N to 0.15N (-81%).

Shotguns

  • Haymaker
    • JAK Maglift Kit
      • Decreased damage pellet count from 5 to 4 (-20%).
      • Decreased near-medium damage from 20 to 19 (-5%).
      • Decreased near-medium damage range to 6.4m.

Sniper Rifles

  • MORS
    • Corrected an optic misalignment causing shots to travel slightly off-center.

Attachments

  • MORS Hexer Optic
    • Removed aim down sight speed benefit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Guns.

EQUIPMENT

  • EMD Grenade (Tactical)
    • Tracking device will now ignore enemies who are downed.
    • Downed players now must stand before removing the tracking device.
  • Frag Grenade (Lethal)
    • Increased intermediate explosive damage from 130 to 150 (+15%).
    • Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).

KILLSTREAKS

  • Remote Turret
    • Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.

MW3 Ranked Play

  • Treyarch, Sledgehammer Games, and the Call of Duty League are excited to share that we will begin a Weapon Evaluation this week after the success of our previous Map Evaluation.
  • Starting April 16th, the following weapons will be unrestricted and available in MWII Ranked Play loadouts until April 23rd.
    • ARs
      • BP50
      • Holger 556
      • MTZ-556
    • SMGs
    • HRM-9
    • RAM-9
  • Your feedback and gameplay data during this Weapon Evaluation will help The Call of Duty League and our teams decide if they are added to the official CDL competitive ruleset at a later date.
  • Feel free to share clips and feedback online to @Treyarch@SHGames, and @CODLeague by including the #MW3RankedPlay hashtag. 

BUG FIXES

  • Addressed an issue that prevented a limited number of players from accessing MWIII Ranked Play.
  • Addressed an issue that prevented Platinum and above players from being able to view their Seasonal Rewards.
  • Addressed an issue that impacted the Seattle Surge 2024 camo pattern.
    • Players will now see the correct lightning pattern as shown in the Camo select menu.

Warzone April 16 patch notes.

A Warzone player aiming their pistol, wearing yellow goggles and a grey helmet.
C4 finally gets fixed. Image via Activision

Here are the full patch notes for the Warzone April 16 update.

Lethal Equipment

  • C4
    • Reverted the change that was preventing C4 from being detonated mid-flight.
  • Frag Grenade
    • Decreased intermediate explosive damage radius to 3.8 meters, down from 4.9m.

Weapons


MTZ-556:

  • Decreased minimum and maximum hip-fire accuracy by 10%.
    Holger 556:
  • Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
    M16:
  • Decreased horizontal and vertical recoil by 20%.
  • Decreased gun kick by 20%.
  • Decreased visual recoil by 18%.
    RAM-9:
  • Decreased minimum and maximum hipfire accuracy by 10%.
  • Increased aim down sight time to 220ms, up from 200ms.
    Striker:
  • Decreased aim down sight time to 204ms, down from 215ms.
  • Increased bullet velocity to 570m/s, up from 540m/s.
    WSP Swarm:
  • Decreased flinch resistance to 0.15N, down from 0.8N.
    MORS:
  • Corrected an optic misalignment causing shots to travel slightly off-center.

Attachments

  • MORS Hexer Optic
    • Removed aim down sight speed benefit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Guns.

BUG FIXES

  • Fixed issues preventing High Trip challenges from tracking properly. 
  • Fixed an issue where the Signal Intelligence public event would complete other hacking contracts.
  • Fixed an issue causing Mosquito Drones to disappear in a player’s hands when hit by a Shock Stick.
  • Fixed an issue causing players to hear incorrect VO from Biometric Scanners. 
  • Fixed an issue causing the amount of Bots spawning into the Bootcamp playlist to be inconsistent.

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Author
Ryan Lemay
Ryan graduated from Ithaca College in 2021 with a sports media degree and a journalism minor. He gained experience as a writer with the Morning Times newspaper and then Dexerto as a games writer. He mainly writes about first-person shooters, including Call of Duty and Battlefield, but he is also a big FIFA fan.