Motion control ‘too exhausting’ for Final Fantasy

While developers are quick to jump on the Project Natal/Sony Wiimote bandwagon and a number of established franchises are rumored to be gearing up for motion, Square Enix’s Yoshinori Kitase isn’t too keen on putting it in Final Fantasy. According to the producer, JRPG waggling would be far too tiring.

“These new type of controllers are very interesting, but we’re not sure that people would like to spend up to 100 hours playing a conventional Final Fantasy title with these type of controllers,” explains Kitase. “It could be too exhausting if you were always swinging a sword around for battles. So we will have to see what the future holds.”

It’s nice to see that at least one developer has actually sat and thought about what motion control could mean for some of the big-name titles. I’m a fat man, and I don’t like to move. I know I’m not the only one!

Motion control ‘too exhausting’ for Final Fantasy [CVG]

Jim Sterling