Monthly Musing: Love/Hate

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Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page.

Far Cry 2. Assassin’s Creed. Mirror’s Edge. Depending on your tolerance for self-important cut scenes, Metal Gear Solid 4. These are games which, to many gamers, cannot simply be dismissed as “good” or “bad.” Cannot be easily explained with a numerical score and a Metacritic aggregation. Games which show us the potential of their core design concepts, while kinda-sorta failing to deliver on them in the way they they really oughtta.

Games such as these are the subject of this month’s Musing theme. Which games do you find yourself loving despite (or because of) their flaws? Which games do you desperately wish to adore, but simply cannot because of some seemingly minor aspect of the game’s design? What do these accumulated flaws and strengths say to you? What do these love/hate games need to fix in order to reach their true potential?

Hit the jump for a further explanation of the theme and instructions on how you can get your writing posted on the Dtoid front page.

Go to our cblogs, get an account, and when you write your post make sure to title it “Love/Hate: blah blah blah” and choose the “monthly assignment” post tag.

This month’s theme is pretty simple. Write about a game, game mechanic, gaming personality, or series with which you have a love/hate relationship. Once you’ve got a subject, attack it from any angle you like: for example, is there one specific tiny thing that makes Assassin’s Creed 2 markedly better from the much more polarizing first game?

Any questions/comments/whatever?


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