Monster Hunter: World’s producer opens up about the PC version’s delay

‘This is our first PC title…we want to make sure we get right’

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As many are already aware, Monster Hunter: World will not be simultaneously launching on PC alongside the console ports. While we received that news last week, we didn’t have a concrete reason for why. Speculation was that Capcom didn’t want to screw up the game’s potential in for the PC market and World’s producer, Ryozo Tsujimoto, confirmed just that to GamesRader and PC Gamer.

“For the main Monster Hunter game, this is our first PC title,” said Tsujimoto, “and it’s something we want to make sure we get right. So rather than have it taking up resources during the console development and not it not being able to have our full attention on it, we want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.”

One of the biggest hang-ups seems to be with online matchmaking. Since PC doesn’t really have a standardized network (unless locked to Steam), Capcom wants to ensure that players from anywhere can smoothly connect to each other. “On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working.”

So while this outcome is still unfortunate, at least we can rest easy knowing that Capcom is trying its best to maximize the quality of the port. Hopefully World doesn’t disappoint when it comes to PC later this year, though previous Capcom ports give me no reason to worry.

Monster Hunter: World producer explains PC delay [PC Gamer]


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