Micromanage space poop schedules in Cosmonautica

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…There’s probably more to it than that

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When we think about interstellar travel, our minds often go straight to intense battles with alien warships, exploration of hostile worlds, or cunning diplomacy. We often forget that between all of the action, our heroes still need to eat, sleep, bathe, and take some private meditation time (this is code for pooping).

Cosmonautica looks to explore those down times, but it is not without its own highs. As the manager of a trading ship, the player sets shifts for each crew member, with tasks ranging between mundane mopping and more exciting missile defense. Think The Sims, but with a chance of catastrophic depressurization.

Cosmonautica is being developed by the team who made Pressure. It is currently in the concepts section of Steam, with no information on a release window.


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Image of Darren Nakamura
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.