Mewgenics might be all about raising your cats to defeat different bosses, but using collars allows you assign unique classes to all of them.
Different classes have their own strengths and weaknesses. In Mewgenics, classes are determined by the collars you put on a cat. This also allows the same cat to have different classes on your save (just switch the collar, and you’re good to go).
Every collar is effective when used properly. However, some of them are better than the others.
Table of contents
Mewgenics class tier list
I have used three different tiers to rank all the collars (or classes, if you want to call it that). While there are over 10 options, there are no bad collars.
- S-tier classes are the top choices, and they do well against every enemy.
- A-tier classes are decent choices that have some shortcomings compared to the S-tier choices.
- B-tier classes are mostly suitable for beginners, as their stat boosts are inferior compared to A and S-tier choices.
Most of the collars and their associated classes will be locked in the beginning. I haven’t taken that into account. Having collars early in your game will be beneficial, but unlocking the rest won’t take too long.
S-tier

- Cleric: Once you unlock it in Act 1, the Cleric class will become a must-use. The class has some of the best in-game abilities. The Cleric class not only heals other allies, but they can also revive a downed cat. The heals can also remove injuries that can be quite problematic to manage. With suitable items, the Cleric class becomes better in the long run. The Cleric, in my books, is the best class in Mewgenics.
- Fighter: The Fighter is the best damage-dealing class in Mewgenics. The class comes with some amazing DPS potential that can be enhanced with suitable items. Some of these moves allow you to target enemies from a distance, while the rest, like Berserker Dash and Leap, let you close the gap on the enemies. The class also offers you the chance to refresh your actions, allowing you to change your strategy.
- Butcher: The Butcher class has a similar Strength profile to the Tank and the Fighter, but gets less mobility. However, the Meat Hook weapon allows you to pull in enemies from a distance. It also allows you to target bosses that maintain distance from your squad. The high Constitution value is a bonus, as that will reduce the chances for your cat to get injured and turn into a corpse.
- Mage: While this class took me a few battles to understand, you can ace the battle once you understand how the mechanics work. With Mage, you can do ranged attacks with various spells. Some of them also act as free casts, while having higher Intelligence and Charisma lets you regenerate your mana faster. You’ll need to line up your enemies with this class, but that isn’t a big issue. The class also offers AoE spells if a flock of enemies surrounds you.
A-tier

- Hunter: The Hunter might be considered S-tier, as you don’t have to line up your shots. The range and damage on offer are incredible. However, it requires the use of items that guarantee physical hits. The base chance of a Hunter’s attack is low, and you can end up missing your shots.
- Tank: This class would have ranked higher if the damage on offer had been more. That said, the Tank class is still pretty decent, and it’s available from the start. It allows your cat to absorb damage, and abilities like Bodyguard help you to save allies.
- Monk: The Monk class is a hybrid and offers two basic attacks. It also allows you to switch between ranged and melee stances. However, the class is slightly complex to manage. You’ll need to pay attention to the skills that you inherit. Having too many ranged/melee abilities will create confusion.
- Thief: The Thief class comes with high DPS and mobility. It offers the highest speed among all classes, and the attacks also have a decent range. However, the attacks only work in a straight line, forcing you to change your position in a repeated fashion. You’ll also have to track enemies and get behind them to do maximum damage.
B-tier
- Psychic: The Psychic class is far too complex for my liking. It’s a support role where you try to provide buffs and debuffs for your allies and enemies, respectively. While the buffs and debuffs are strong, the base attack is very weak. Hence, you’re almost always relying on your allies.
- Necromancer: If you like raising the undead and leeching the enemy’s health, the Necromancer class is a great choice. Instead of fighting on your own, you can raise corpses and make them fight for you. Unfortunately, the class is very situational, and you’ll need to hope for corpses to raise.
- Tinkerer: The Tinkerer class can create different items, which makes it pretty unique. If you’re someone who loves to max equip all your cats, having the Tinkerer is a must. However, the crafted items are completely random, and this reduces their utility. Crafting items that you don’t require is a wastage of turns and opportunity.
- Druid: The Druid class is pretty fun, but not as useful as I would like. The class can summon different creatures that are useful during a battle. Some of the summoned creatures can be as strong as a fully-equipped cat. However, the process is random, and some of the spawns are not as good as the situation warrants.
Do note that there’s the Jester class that allows you to get the abilities of any other collar. This collar is a tier list of its own, so I haven’t included it in the tier list. While unlocking all the collars will take some time, the grind is definitely worth the effort.