Megan Fox talks indie bubbles, detective cats and business for pleasure

Get to know the people who make great videogames

[Update: Show’s over folks! Thanks for tuning in. We’ll have the rerun up next weekend in case you missed it. Here’s 10 minutes of Hot Tin Roof to tide you over in the meantime.]

Today at 4:00pm EST, Sup Holmes goes live with Megan Fox of Glass Bottom Games. I first became aware of Megan’s work back when Hot Tin Roof: The Cat That Wore a Fedora was running on Kickstarter. The game’s Noir themes and Metroid-inspired design helped it to stand out, but it was Megan’s Postmortem on its parent game that really intrigued me. It’s rare to see someone who is just as fascinated with the creative side of development as the business side. Approaching both of those challenges with an earnest optimism and eagerness to problem solve isn’t a common sight, which is part of why lucrative indie game developers aren’t all that common either. 

We’ll be talking to Megan about running her own business, advice for new developers on finding artistic and financial success, the “indie bubble but“, voxels vs. pixels,  and whatever else is on her mind. I’m looking forward to it! 

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes