Marvel’s Avengers keeps trucking with a new quality of life patch, but big content has been delayed into 2021

It also just hosted update 1.3.3

Recommended Videos

Marvel’s Avengers and Fallout 76 are having a contest to see how many bugs pop up in each subsequent patch: and by Grabthar’s Thor’s hammer, Avengers is making a case.

The last time we checked in with Avengers the game wasn’t doing so hot in terms of player retention, a problem that was even unusually acknowledged by developer Crystal Dynamics itself. While we still have to wait a bit to see how big of an impact the Kate Bishop, Hawkeye and Spider-Man DLC will make, there’s a new patch (1.3.3) that addresses a few more lingering issues in the meantime.

A ton of bugs have been addressed involving reward problems, as well as combat bugs (like losing invulnerability immediately after reviving, which is a pain) and a nasty bug that the notes call an “infinite loading screen.” My heart goes out to anyone who waited an hour to get back into their Avengers game. You can also preview cosmetic vendor items now, which is something that should have been in at launch; and is present in nearly every looter shooter at this point.

I can’t help but think that at this point, the Spider-Man DLC is being held hostage as a “break glass in case of emergency” plan. If the userbase every really bottoms out, Crystal Dynamics can at least drop Spider-Man when everyone has their shiny new PS5s and upgraded versions of Avengers as an effort to get the playerbase surging again.

Speaking of….Crystal Dynamics has just announced that it will be delaying the next-gen versions until 2021, even if the game will be backward compatible. Kate Bishop’s Hawkeye is also seeing a delay, which is extremely unfortunate as her arrival was supposed to move the story forward.

Players are getting an apology bundle of 1500 credits, 7000 units, 250 upgrade modules, a nameplate and 20 DNA keys to compensate. That would require them playing the game though, which might be a problem. To that end, you can find a list of things that Crystal Dynamics is adding to the game eventually, fueled by fan-feedback. This license is too valuable to give up just yet.

Version 1.3.3 [Square Enix]

Future fan feedback-driven features:
  • Avengers Initiative Ping System: A system that will allow players to mark objectives, resources, health crates, and enemies, allowing players to command AI companions to hack/smash doors or prioritize specific enemies.             
  • Reassemble Campaign Replay: An option to reset the Reassemble campaign and replay it with your Super Hero’s level and gear intact.             
  • High Contrast Mode: An accessibility feature that will allow the player to apply solid darken veils behind text to improve readability.            
  • Hero Icon Visibility: An option to adjust the display of identifying icons above a Super Hero’s head to be on by default or dynamic.            
  • Mission Reward Clarity: Improved clarity around mission-specific rewards when viewed on the War Table This will allow players to more strategically take on missions to meet their current goals and seek out specific gear and resources.            
  • Offscreen & Ranged Enemy Attack Indicators: Better feedback for players to avoid offscreen and ranged enemy attacks.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Suda51 doesn’t feel like self-censoring Shadows of the Damned: Hella Remastered
Read Article How to get Sparkfire Shotgun in Remnant 2: Awakened King
Read Article Resident Evil 4 remake comes to new iOS devices and Mac just before Christmas
Resident Evil 4 iPhone
Related Content
Read Article Suda51 doesn’t feel like self-censoring Shadows of the Damned: Hella Remastered
Read Article How to get Sparkfire Shotgun in Remnant 2: Awakened King
Read Article Resident Evil 4 remake comes to new iOS devices and Mac just before Christmas
Resident Evil 4 iPhone
Author
Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!