Oh yeah, this one’s gonna get weird. Welcome to Marvel Rivals, Deadpool! Make yourself at home. Oh, you already have.
Everyone’s favorite “Merc with a Mouth” officially joins the roster for season six of Marvel Rivals on Jan. 16, and NetEase Games has begun to pull back the curtain on what can be expected from the latest iteration of the hero shooter. And when Deadpool’s involved, you just know it’s going to be wacky.
Here’s a peek at what’s coming in the Marvel Rivals season 6 patch notes.
Table of contents
Marvel Rivals season 6 patch notes
New hero: Deadpool

One of Marvel’s most popular heroes of late finally joins the roster as the game’s first three-in-one character. Deadpool uses his dual pistols and dual katanas to deal damage as a Duelist, a unicorn plushie to defend allies as a Vanguard, and he can also play as a Strategist to use his pistols and swords to heal teammates.
You can choose which role to play with Deadpool at any given time in-game, but only one Deadpool is available on each team. His Ultimate sounds special, too, as he will have to “rank up” to earn it, and there seems to be an element of randomness to what it does. Yeah, this is definitely Deadpool.
Coming soon: Elsa Bloodstone

The monster hunter Elsa Bloodstone will be the next hero to join Marvel Rivals in the season 6.5 update, likely sometime in February.
New map: Museum of Contemplation
The Collector’s Museum is a new location for the new Convoy map in Marvel Rivals, launching later after the season launch in a new update coming on Jan. 29.
Hero buffs and nerfs

Official details on changes are coming soon, including even more tweaks to other heroes, but here’s what to expect from the patch based on what we know so far.
- Vanguards
- Buffs
- Captain America
- Reduce Vibranium Energy Saw cooldown from 8s to 6s.
- Doctor Strange
- Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3.
- Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.
- Emma Frost
- Increase Energy gained:
- Hero hits from 10/s to 12/s.
- Sentience hits from 15/s to 18/s.
- Shield hits from 5/s to 6/s.
- Increase Energy gained:
- Hulk
- Reduce Hero Hulk Incredible Leap minimum charge time from 0.5s to 04s; maximum charge time from 2s to 1.7s.
- In Hero Hulk form, reduce Gamma Burst cooldown from 8s to 6s and increase projectile Damage from 70 to 75.
- In Monster Hulk form, Hulk is now immune to launch and knockback effects.
- Captain America
- Nerfs
- Angela
- Reduce Shielded Stance Shield Value from 350 to 300.
- Angela
- Buffs
- Duelists
- Buffs
- Black Panther
- Increase Spear Toss Damage from 45 to 50.
- Gain 50 percent Damage Reduction during Bast’s Descent (Ultimate Ability) startup animation.
- Blade
- When wielding Hunter’s Shotgun, Daywalker Dash New Effect:
Slow enemies by 40% for 1.5s. Increase second hit damage from 20 to 50. - When wielding Ancestral Sword, Daywalker Dash New Effect:
Remove Slow effect from enemies and apply 8% Healing Reduction per strike (32 percent total if all hit), for 3s. Reduce Damage from 15 to 8 per hit. - Reduce pellets fired per round of Hunter’s Shotgun from 12 to 11. Damage falloff now starts at 15m (was 20m); at 30m, damage drops to 50% of base (was 40 percent).
- When wielding Hunter’s Shotgun, Daywalker Dash New Effect:
- Iron Fist
- Increase Jeet Kune Do’s fourth strike damage from 30 to 35.
- Increase Dragon’s Defense maximum duration from 1s to 1.2s.
- Black Panther
- Nerfs
- Daredevil
- Reduce Devil’s Chain high damage range Damage from 80 to 75.
- Reduce Devil’s Throw single Projectile Damage from 32.5 to 30 (total from 65 to 60 on a single target).
- Reduce Fury gained from Devil’s Latch when grappling a surface from 2 to 1.
- Daredevil
- Changes
- Namor
- Reduce Aquatic Dominion time for a single charge from 12s to 10s.
- Increase default Monstro Spawn Health from 100 to 125 and Damage from 17 to 18.
- Increase Enhanced Monstro Spawn Damage from 11 to 12.
- Namor
- Buffs
- Strategists
- Buffs
- Cloak and Dagger
- Reduce Dagger Storm Healing from 55/s to 45/s.
- New Effect: When a Spell Field is created, allies in range get a One-Time Healing of 60.
- Veil of Lightforce & Terror Cape Adjustments: These 2 abilities now share charges, capped out at 2 with each taking 12s to recharge. After using either, both abilities enter a 2s cooldown.
- Reduce Dagger Storm Healing from 55/s to 45/s.
- Cloak and Dagger
- Nerfs
- Gambit
- Reduce Big Easy Impact Healing Amount per explosion from 25 to 15 (total from 75 to 45).
- Reduce Ragin’ Royal Flush’s Healing from 75/s to 55/s.
- Bridge Boost bounces on a single target are now set to a maximum of 2.
- Invisible Woman
- Reduce Guardian Shield value from 250 to 200.
- Reduce shield restoration rate after reclaiming from 42/s to 34/s (total time unchanged).
- Reduce Guardian Shield healing to Invisible Woman from 50/s to 25/s.
- Rocket Raccoon
- Reduce Movement Speed during Wild Crawl from 10m/s to 8m/s.
- Gambit
- Buffs
New Team-Up Abilities

- Parker Power-Up
- Peni Parker and Spider-Man
- Spider-Man gains a bomb from Peni Parker that he can use to throw at enemies.
- Peni Parker and Spider-Man
- Mr. Pool’s Interdimensional Toy Box
- Deadpool and Jeff the Landshark
- Jeff spits out a toy that sprays water, healing allies, and visually interfering with enemies.
- Deadpool and Jeff the Landshark
Adjusted Team-Up Abilities
- The Ever-Burning Bond (Removed)
- Spider-Man and Human Torch
- Rocket Network (Peni Parker removed)
- Rocket Raccoon and Star-Lord
Times Square photo mode

Group up with buddies to take pics in Times Square, which is also getting a new area to explore where you can duel other players and even have your match broadcast on the big screens.
New Hero Proficiency levels

Got Lord on every hero? Well, now you can continue to rank them up with a whole bunch of new hero proficiency levels. You can unlock Units, Unstable Molecules, new titles, avatars, badges, and more by doing so.
New PvE mode soon
A new PvE mode on top of Marvel Zombies is promised “for the first half of 2026,” but no other details were revealed thus far.
New Accessories

New equippable Accessories are being added for Deadpool, Rogue, Doctor Strange, Blade, Squirrel Girl, Iron Man, Captain America, Daredevil, Black Panther, and Storm.
Resource Rumble removed
The game mode that seemingly nobody liked is being removed to be iterated on and improved upon so it can return in a future season.
The full list of patch notes is coming soon ahead of season six’s launch on Jan. 16
Published: Jan 13, 2026 11:12 am