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We’ve already reached the midway point of Marathon’s first season somehow, and the 1.0.6 update has been deployed this morning as part of it.

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It’s definitely the most substantial update in Marathon yet, including buffs and tweaks for Runner Shells, five new Implant perks, weapon balancing, and numerous quality-of-life changes like the addition of Depleted Self-Revive Kits as ground loot that will only spawn in solos, and a Mercy Kit that you can use to revive enemy players if you’re feeling generous and kind.

Cryo Archive Marathon new map
Image via Bungie

The update also has the previously announced improvements to the season one Rewards Pass, including four new Runner Shell styles, a WSTR shotgun style, and a profile emblem. If you maxed out the pass, those will be rewarded now retroactively.

One of the bigger content-laden parts of the patch is the new C.A.R.R.I. Initiative, as part of the CyberAcme faction, which will reward players for completing contracts and exfiltrating together. The new CyberAcme Commendations material is part of it, as a way to reward players for sticking together until the end of a match.

Check out a taste of the patch notes below, because there’s a lot going on in this update, which is somehow under 800 MB on Steam.

Marathon 1.0.6 update patch notes

2026_Marathon_Launch_Press_Kit_Compressed_001 (1)
Image via Bungie

General

  • ONI has launched the C.A.R.R.I. or CyberAcme Runner Reinforcement Initiative, a new protocol that rewards both solo Runners and coordinated Crews for completing contract objectives and exfiling together.
    • CyberAcme Commendations are a new material earned by helping crewmates complete contract objectives, completing contract objectives as a solo Runner, or successfully exfiling as a Rook. Extra commendations can be earned when you exfil with other players outside of your Crew. Play nice, now.
  • Added Stay Together, a new end-of-run experimental feature that allows you to stay with the Runners you just successfully exfilled with by creating a new Crew with them. Who said you can’t make friends on Tau Ceti?
    • Only one crewmate needs to successfully exfil for Stay Together to be available – if you’re eliminated, stay connected!

Weapons

Marathon launch cinematic
Image via Bungie

Weapon Rewards

  • Added 11 new Deluxe (Blue rarity) Unique weapons
    • These can drop from Showcase encounters in Perimeter and Dire Marsh. Can you collect them all?

Weapon Ammo

  • Fixed an issue where Volt Cell weapons were not generating heat on impact with enemies.

Railguns

  • All Railguns will no longer auto-fire when the maximum charge time has been met. Also, charged Railguns can now be held indefinitely.
  • V00 Zeus RG
    • Increased max aim assist cone size by ~20%. Also, the aim assist cone now grows during charge-up instead of shrinking during charge-up.
    • Increased base magazine size from 2 shots to 5 shots.
    • Reduced max magazine size from 20 shots to 15 shots.
    • Reduced base charge time from 1.1 seconds to 1 second.
    • V00 Zeus RG Prestige Mod: Overclocked Generator
      • Magazine size is now doubled by this Prestige mod, so the double-shot will not reduce the total number of trigger pulls per magazine. This fixes split shots on odd-numbered magazine sizes.
  • Ares RG
    • Reduced base charge time from 2 seconds to 1.25 seconds.
    • Increased magazine size at all stat tiers:
      • Base magazine size increased from 4 shots to 6 shots.
      • Max magazine size increased from 10 shots to 12 shots.
    • Slightly increased aim assist cone scale during overcharging by ~10%.

SMGs

  • Copperhead RF
    • Increased base magazine size from 21 shots to 28 shots.
      • Max magazine size remains unchanged.
    • Slightly increased base accuracy and effective range from 15m to 16.2m.
    • Increased minimum damage at maximum damage falloff range from 30% to 50%.
    • Slightly decreased initial error cone size while in ADS by ~8.5%.
  • BRRT SMG
    • Increased minimum damage at maximum falloff range from 30% to 50%.
  • Bully SMG
    • Decreased aim assist and magnetism range falloff:
      • Base aim assist falloff start decreased from 13m to 12m. 
      • Base aim assist falloff end decreased from 24.2m to 22.5m.
      • Base magnetism falloff start decreased from 30m to 27.8m. 
      • Base magnetism falloff end decreased from 37.1m to 34.5m.
      • Max aim assist falloff start decreased from 40m to 37.2m. 
      • Max aim assist falloff end decreased from 80m to 74.4m.
      • Max magnetism falloff start decreased from 93m to 86.4m. 
      • Max magnetism falloff end decreased from 101m to 93.9m.
    • Increased error cone size by 7.5%.

Snipers

  • Longshot
    • Decreased accuracy when firing rapidly to better reward more methodically paced shots.
    • Decreased rate of fire from 90rpm to 60rpm.
    • Fixed a bug that allowed the Kingmaker Mag Prestige mod to trigger when shooting teammates.
  • Outland
    • Decreased rate of fire from 43rpm to 39rpm.

Rifles

  • M77 Assault Rifle
    • Fixed an issue where the Interval Mag Prestige mod would potentially increase the rate of fire of other weapons.
  • V75 SCAR
    • Changed the timing of when the magazine is considered loaded to better match other Volt weapons. This should give players a little earlier of a window to sprint or fire, canceling out of the reload animation.

Pistols

  • V11 Punch
    • Fixed an issue where the rpm was displaying an incorrect value.

Precision Rifles

  • Stryder M1T
    • Fixed an issue where the Vital Intel Prestige mod was activating its audio effect despite the mod not being equipped.
    • Fixed an issue where the Vital Intel Prestige mod’s audio effect did not benefit from the increased distance of the Prestige Unique Fist of Phobos variant.

Biotoxic Disinjector

  • Fixed an issue where the reload animation did not have controller rumble.
  • Fixed an issue that prevented the grenade projectiles from setting off toxic plant hazard.
  • Increased ammo per Beam from 6 to 8 per tick.
  • Increased ammo per Grenade from 33 to 37.
  • Reduced Grenade rate of fire from 0.76 to 0.52.
  • Reduced Grenade travel speed from 42 meters per second to 34.
  • Reduced the minimum Grenade damage from 5 to 3.
  • Reduced damage from Grenade when stuck to an enemy from 90 to 65.
  • Reduced max damage radius of the Grenade by 50%
  • Increased the rate of damage falloff from the Grenade detonation.
  • Increased arming duration of the Grenade from 0.9 seconds to 1.3.
  • Enabled self-damage on Grenades.

Equipment

  • Added Depleted Self-Revive kits that spawn during solo play only.
    • These cannot be extracted from a solo run and will be auto-sold, same as other Depleted items you may find in a run.
  • Added the Mercy Kit which allows you to revive downed enemy Runners. Eliminated enemy Runners cannot be revived with a Mercy Kit.
    • All Rooks now spawn with a Mercy Kit by default.
  • Claymores
    • Improved enemy detection when placed near ledges or ground clutter.
    • Fixed an issue where players in full cover near a doorway would still take damage from a claymore detonation.
  • Self-Revive
    • Increased rarity from Deluxe to Superior.

Implants

  • Added five new implant perks that can drop across various activities:
    • Group Therapy: Using a medical item grants you and nearby allies a stacking bonus to your Self-Repair Speed for a short time.
    • Herd Immunity: Defeating hostiles grants you and nearby allies a stacking bonus to Hardware and Firewall stats for a short time.
    • Fight Club: Striking hostiles with a melee or knife attack grants you and nearby allies a stacking bonus to Melee Damage for a short time.
    • Divebomb: When you damage an enemy with explosives, you and nearby allies gain a large temporary boost to Agility.
    • Evasive Maneuvers: When your shields break, you and nearby allies gain increased sprint speed and Heat Capacity for a short time.
  • Savior Complex now provides a smaller Revive Speed benefit while playing solo. Previously, it provided no benefit outside a Crew.
  • Increased the Heat Capacity stat bonus of Distance Runner from 5/10/25/50 to 10/20/30/50 across Standard/Enhanced/Deluxe/Superior rarity tiers.
  • Fixed an issue where Heat Capacity could incorrectly display as 0 in the Loadout when specific implant combinations were equipped. This was a visual bug only and actual stats were not affected.

Cores

  • Assassin’s Patience core now also requires you to be crouched to receive the timer pause benefit. This reduces accidental heat buildup from unintended activations.
  • Reduced resistance to incoming damage from enemy players provided to your Pickpocket Drone by Thief’s Premium Package core.
  • Fixed an issue where Vandal’s Low Profile core could reduce the duration of a Signal Jammer activated with the Enzyme Suppressants implant perk equipped and could grant an unintendedly long Signal Jammer duration when sliding.

Runner Shells

Marathon Cryo Archive
Image via Bungie

Recon

Echo Pulse

  • Reduced the visibility of enemy Echo Pulse waves as they travel away from the activating Recon.
  • Echo Pulse pings now distinguish between enemy Runner and enemy UESC targets.
  • Signal Jammer no longer completely blocks Echo Pulse pings. Signal Jammed players now display the UESC ping navpoint instead of the Runner navpoint when hit by Echo Pulse.

Tracker Drone

  • Improved Tracker Drone tracking strength and turn rate.
  • Reduced Tracker Drone travel speed while it has no active target to help prevent it from overshooting tight corners that a target may be behind.
  • Tracker Drone now periodically reevaluates its tracking target. If it can no longer reach its original target, it will attempt to find a new one.

Destroyer

Thruster

  • Increased Thruster heat cost by approximately 9% to better account for its strong mobility and combat power.

Riot Barricade

  • Fixed an issue where Riot Barricade could be rapidly activated and deactivated without costing ability energy, allowing players to peek corners.

Thief

Pickpocket Drone

  • Each Pickpocket Drone can now accept a maximum of one Claymore attachment.
  • Increased Pickpocket Drone thruster audio volume to make active Pickpocket Drones easier to track.
  • Reduced Pickpocket Drone descent acceleration to more closely match ascent, making its movement feel more predictable.
  • Reduced the distance of the Pickpocket Drone rarity highlight on targets from 50m to 35m.
  • Reduced Pickpocket Drone base health from 70 to 60.

Triage

Med-Drone

  • Fixed an issue where Med-Drones could track to and attempt to attach to allied Pickpocket Drones, adorable as that might have been.
  • Fixed an issue where Med-Drones would sometimes not use the correct cosmetic color scheme based on the Triage’s equipped cosmetics.

Vandal

Amplify

  • Reduced Amplify base cooldown from 180 seconds to 150 seconds.

Rook

Signal Mask

  • Fixed an issue where swapping shield implants could cause Signal Mask to flicker.

For the full-length patch notes, visit the Bungie website.

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