When Majin and the Forsaken Kingdom was announced for November, I shed a single tear for the poor game. In a period where games are scrabbling to avoid Black Ops like rats deserting a sinking ship, this humble little game is standing its ground. Producer Daisuke Uchiyama is confident that it isn’t suicide.
“Our goal for Majin was to deliver a game where both casual and core players can take a break from games that involve shooting/blood/violence,” he states. “While it may be difficult to establish a presence among the big name titles you’ve mentioned, we have confidence that the world we have created will be able to stand on its own.”
“I believe we have been successful in getting the attention of both players and press with the concepts of friendship, cooperation, and visual atmosphere that we were able to create. We often put a lot of focus on AAA titles, but to this point, we appreciate the coverage that we have been able to garner. As a result, we’ve also received positive responses from readers as well.”
As you may have gathered by now, I adore what I’ve played of the game so far and really want to do all I can to get it more attention. Here’s hoping it at least performs adequately at retail when it launches on November 23. That cheap PS3 deal might help, too.