Let’s Tap coming to North America and Europe. Let’s get excited!

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Sega of America and Sega Europe have today announced that the potentially awesome Let’s Tap has been confirmed for a Western released. Already out in Japan, Let’s Tap comes from Yuji Naka of Sonic the Hedgehog fame, and looks to be one of the few games that actually use the Wii in unique and interesting ways.

Just in case you can’t remember from our Tokyo impressions, Let’s Tap uses the Wii remote and a little cardboard box to control gameplay simply by tapping one’s own finger. The concept is simple, and so are the mini-games, but the versatility of the somewhat shallow control method is quite brilliant. We’re very excited to see it come to the US and Europe. 

The game is scheduled for Summer 2009. Hire a prostitute and get your fingers well trained in anticipation.

SAN FRANCISCO & LONDON (February 3, 2009) – SEGA® of America, Inc. and SEGA Europe Ltd. today announces Let’s Tap™, a game that is blazing new ground in Nintendo Wii™ control design. Developed by Prope, the studio that Sonic the Hedgehog creator Yuji Naka established in 2006, Let’s Tap is the first product from the new studio to be released to in North America and Europe. Developed exclusively for Nintendo’s Wii™ system, Let’s Tap utilizes a ground-breaking control scheme where the Wii controller is placed on a box or flat surface so that the controller can detect minute vibrations. Players of all ages and skill levels then tap the box or flat surface to interact with the game; there’s no need to hold the controller. Let’s Tap is slated for a summer 2009 ship for the Nintendo Wii in North America and Europe.

“Let’s Tap offers a new and innovative way of playing on the Wii which only a videogame legend such as Naka-san could have ever possibly imagined” Commented Gary Knight, European Marketing Director SEGA Europe. “It’s such a simple yet genius concept and still easy to pick up and play, everyone will be tapping away before you know it!”

Featuring five separate game modes with multiple levels and allowing up to four players for multiplayer action, Let’s Tap presents an assortment of different finger-tapping challenges for players to master. In Tap Runner players use differing finger tapping pressure to make simple stick figure racers run through an obstacle course. In Visualizer players are allowed to create dazzling fireworks effects, dramatic paint strokes, amongst other effect as they tap out different rhythm patterns that correspond to different effects. Silent Blocks finds players taking turns removing blocks from a large stack, tapping too hard will result in a collapsing stack of blocks. Bubble Voyager allows players to fly through space, blasting obstacles and enemies in order to reach the far stretches of the universe. And finally Rhythm Tap allows players to time the taps of their fingers to high energy music.

Let’s Tap was developed at Prope Tokyo and is tapping its way to release in summer 2009.


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