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Riot Games has announced the patch notes for update 26.4, and the League of Legends community can expect some big changes.

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The patch also marks the beginning of the Lunar New Year celebrations. The latest patch is pretty big when we consider all the changes, with significant changes to heroes.

All League of Legends patch 26.4 champion buffs

ChampionBuffs
AnnieQ – Disintegrate
Base Damage: 80 / 120 / 160 / 200 / 240 ⇒ 80 / 125 / 170 / 215 / 260
E – Molten Shield
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds ⇒ 10 seconds
BrandPassive – Blaze
Ablaze Monster Damage: 265% ⇒ 270%
Non-Epic Monster Damage Cap: 40 ⇒ 50
CamilleE – Hookshot
Always On Point: Attack speed is now gained when Camille dashes off a wall, regardless of whether or not she hits an enemy champion.
DariusPassive – Hemorrhage
Monster Damage: 2x ⇒ 2.5x
FizzW – Seastone Trident
Bonus Monster Damage: 60 ⇒ 90
GravesE – Quickdraw
Armor per Stack: 4 / 7 / 10 / 13 / 16 ⇒ 7 / 10 / 13 / 16 / 19
MR per Stack: 2 / 3.5 / 5 / 6.5 / 8 ⇒ 3.5 / 5 / 6.5 / 8 / 9.5
HweiWW – Pool of Reflection
Maximum Shield Value: 100 / 125 / 150 / 175 / 200 ⇒ 100 / 140 / 180 / 220 / 260
Ally Shield Mod: 75% ⇒ 85%
R – Spiraling Despair
Cooldown: 140 / 115 / 80 ⇒ 120 / 100 / 80
IllaoiPassive – Prophet of an Elder God
Tentacle Base Damage: 9-180 (based on level) ⇒ 9-200 (based on level)
LuxBase Stats
Base Mana: 480 ⇒ 440
Starting Mana Regen: 7 ⇒ 9
Q – Light Binding
Cooldown: 11 / 10.5 / 10 / 9.5 / 9 ⇒ 10
W – Prismatic Barrier
Cooldown: 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10
MaokaiQ – Bramble Smash
Bonus Monster Damage: 120 / 130 / 140 / 150 / 160 ⇒ 140 / 150 / 160 / 170 / 180
SamiraQ – Flair
Life Steal Effectiveness: 80% ⇒ 100%
R – Inferno Trigger
Life Steal Effectiveness: 80% ⇒ 100%
TeemoE – Toxic Shot
Monster Damage: 145% ⇒ 160%
UdyrQ – Wilding Claw
Base Bonus Damage On-Hit: 5 / 11 / 17 / 23 / 29 / 35 ⇒ 5 / 13 / 21 /29 / 37 / 45
W – Iron Mantle
Base Shield Strength: 45 / 60 / 75 / 90 / 105 / 120 ⇒ 45 / 65 / 85 / 105 / 125 / 145
XayahQ – Double Daggers
Mana Cost: 50 ⇒ 35
W – Deadly Plumage
Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 18 / 17 / 16 / 15 / 14 seconds
E – Bladecaller
Mana Cost: 30 ⇒ 20

All League of Legends patch 26.4 champion nerfs

AmbessaQ – Cunning Sweep
Sundering Slam
Bonus Damage to Monsters: 150 ⇒ 125
ApheliosPassive – The Hitman and the Seer
Bonus AD: 5 / 10 / 15 / 20 / 25 / 30 ⇒ 4 / 8 / 12 / 16 / 20 / 24
BraumR – Glacial Fissure
Base Damage: 150 / 300 / 450 ⇒ 150 / 250 / 350
Cooldown: 120 / 100 / 80 ⇒ 130 / 115 / 100 seconds
GwenQ – Snip Snip!
Base Damage per Snip: 10 / 15 / 20 / 25 / 30 ⇒ 10 / 13.5 / 17 / 20.5 / 24
Minion Damage Modifier: 0.75x ⇒ 0.8x
R – Needlework
Base Damage per Needle: 35 / 65 / 95 ⇒ 30 / 50 / 70
JinxBase Stats
Armor Growth: 4.7 ⇒ 4.2
KassadinBase Stats
Health Growth: 119 ⇒ 113
E – Force Pulse
Slow: 50 / 60 / 70 / 80 / 90% ⇒ 50 / 55 / 60 / 65 / 70%
KayleQ – Radiant Blast
Base Damage: 60 / 100 / 140 / 180 / 220 ⇒ 60 / 90 / 120 / 150 / 180
KennenR – Slicing Maelstrom
Cooldown: 120 / 100 / 80 ⇒ 120
NaafiriBase Stats
Base Health Regen: 7.5 ⇒ 6
Health Regen Growth: 0.7 ⇒ 0.6
Q – Darkin Daggers
Mana Cost: 55 / 60 / 65 / 70 / 75 ⇒ 50 / 60 / 70 / 80 / 90
E – Eviscerate
Mana Cost: 35 ⇒ 40
QiyanaBase Stats
Health Growth: 121 ⇒ 115
RengarQ – Savagery
Damage: 30 / 60 / 90 / 120 / 150 (+ 100 / 103.75 / 107.5 / 111.25 / 115% total AD) ⇒ 20 / 55 / 90 / 125 / 160 (+ 105% total AD)
Ferocity Damage: 30 – 235 (based on level) (+130% total AD) ⇒ 35 – 240 (based on level) (+120% total AD)
RumbleBase Stats
Base Health: 655 ⇒ 640
R – The Equalizer
Maximum Damage: 700 / 1050 / 1400 ⇒ 600 / 1000 / 1400
SwainW – Vision of Empire
Slow: 50 / 55 / 60 / 65 / 70% ⇒ 50% at all ranks
R – Demonic Ascension
Damage per Second Scaling: 5% AP ⇒ 4% AP
Demonflare Damage Scaling: 50% AP ⇒ 40% AP
Demonflare Slow: 75% ⇒ 50%
SyndraW – Force of Will
Base Damage: 70 / 105 / 140 / 175 / 210 ⇒ 70 / 100 / 130 / 160 / 190
R – Unleashed Power
Base Damage: 90 / 130 / 170 ⇒ 80 / 120 / 160
TwitchBase Stats
Health Growth: 104 ⇒ 98
Armor Growth: 4.2 ⇒ 4
ZacQ – Stretching Strikes
Damage per Hit: 40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 3% of Zac’s maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac’s bonus health)
R – Let’s Bounce!
Initial Base Damage: 140 / 210 / 280 ⇒ 120 / 190 / 260
Maximum Base Damage: 350 / 525 / 700 ⇒ 300 / 475 / 650

All Champion adjustments in League of Legends patch 26.4

Finally, a few Champions have also received general adjustments.

Lee Sin

W-Iron Will

  • Spell Vamp No More: Lee Sin W2 grants Life Steal and Spell Vamp.
  • Lee Sin is unable to heal with W2 and Smite on either minions, jungle monsters, or Champions ⇒ Lee Sin W2 grants Omnivamp, which will apply to minions, monsters, and Champions.

Ryze

R-Realm Warp

  • All Aboard: No longer refuses to grab a champion if they’re currently pathing out of the circle while near the edge.

Senna

Q-Piercing Darkness

  • Damage: 30 / 60 / 90 / 120 / 150 (+ 40% bonus AD) ⇒ 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)

W-Last Embrace

  • Damage: 70 / 115 / 160 / 205 / 250 (+ 70% bonus AD) ⇒ 70 / 110 / 150 / 190 / 230 (+ 90% bonus AD)

A few system changes have also been included that you can find here.

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