Laugh, but Second Life revenues at $100 million a year

Recommended Videos

Make fun of Second Life if you must, but you can’t laugh at how much money this virtual world generates in revenue a year. Well, maybe you still can, but that’s a hell of a lot of money. According to a new report, Second Life revenues sit at around a cool $100 million a year. Launch says that they’re actually pulling in $7 million a month!

Still laughing? Parent company Linden Labs says that they’ve cleared $75 million each year for the last three years. You might be interested to know that 15 percent of that comes from sex-related services. As Destructoid editor Jordan Devore said, that’s a lot of penises. Indeed.

The rest of the money comes from the virtual land sales and commission from a bunch of different types of virtual items. 


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Atari continues to unimplode, revives Infogrames label
Infogrames logo evolution
Read Article Fortnite Festival finally supports your old Rock Band 4 guitar controllers
Fortnite Festival emote character playing guitar
Read Article A new Fallout 4 mod brings back New Vegas and F3’s karma system
Fallout 4: a close-up of the Pip-Boy screen, showing the player's karma level as "very evil."
Related Content
Read Article Atari continues to unimplode, revives Infogrames label
Infogrames logo evolution
Read Article Fortnite Festival finally supports your old Rock Band 4 guitar controllers
Fortnite Festival emote character playing guitar
Read Article A new Fallout 4 mod brings back New Vegas and F3’s karma system
Fallout 4: a close-up of the Pip-Boy screen, showing the player's karma level as "very evil."
Author