Latest Trine patch removes retail copy protection

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In case you were wondering, Frozenbyte has still been working away post-release support for its action/puzzle platformer Trine; a dedicated bunch if I’ve ever seen one.

Patch 1.06 went out a few days ago for owners of the Steam version, and the studio just gave us the heads up that the retail counterpart is now available as well. What’s most interesting is that retail copies of Trine — with the help of this new patch — no longer use copy protection.

With the majority of DRM-related news ending up being largely negative, this is a nice change of pace, for once. Feel free to read up on everything else this patch does by clicking past the break.

Patch 1.06 notes:

  • Removes copy-protection from some retail versions of Trine (Europe, North America)
  • Adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing config\options.txt and setting the resolution with lines screen_height_and screen_width)
  • Adds support for manually configuring which input devices to use in config\options.txt (player1_keyboard_ID, player1_mouse_ID)
  • Adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin)
  • Fixes “Up” control to be separate from “Jump” (configurable in the Customize controllers screen)
  • Fixes Windowed mode titlebar support
  • Fixes mouse cursor in widescreen (aspect ratio)
  • Fixes a rare crash when the player touches a falling rock as it breaks
  • Fixes a rare crash when a water splash effect is played while the player exits to menus
  • Fixes a rare bug that occurred when the player switched characters and died simultaneously
  • Fixes final boss animations sometimes not working properly (Tower of Sarek)
  • Fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)
  • Fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
  • Fixes several oxygen gauge bugs
  • Fixes autoaim bugs in Tower of Sarek
  • Fixes the Boots item to work properly (reduces spike/goo damage)
  • Fixes random failure of overwriting save slots in the New Game menu
  • Fixes incorrect behavior with menu select confirms when using a gamepad
  • Fixes menu behavior during fade outs
  • Fixes Credits section names again
  • Note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option “force_high_quality_video = 1” in config\options.txt (which may be useful if e.g. new graphics drivers fix the problem eventually).

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Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.