What would that be? A salamander with fears of intimacy?
Being a connoisseur of garbage, Iām sometimes asked what I consider to be the worst game of all time. I canāt answer that. Not only have I not played every game in existence, but there are also a lot of metrics you can go by to define the worst game. Is it the game that mystified me with blatantly bad design choices? Perhaps it’s a disappointing sequel to a good game? Perhaps, the most broken or plainly unfinished one? Maybe it’s extraordinarily offensive? The most mind-crushingly boring?
To me, the last category is the worst because I canāt crack them. You couldnāt pay me to play through Dash Galaxy in the Alien Asylum, but that doesnāt mean itās the worst game ever, itās just so staggeringly mundane that itās torturous for me to play. Iād rather be locked in a waiting room for hours without my phone.
So, I canāt tell you what the worst game is, but I can tell you the game I hate the most: Itās 1988’s Predator on the NES.
Technically, Predator was first released on the MSX, where it was already not great. It also landed on other contemporary home computers like the ZX Spectrum and Commodore 64, where it was completely different.
The NES version is also pretty different than the MSX. The MSX couldnāt really do scrolling like the NES could, so it had flip screens. The levels were completely different as a result, even bordering on competently designed on the MSX. Also, Dutch wears blue on the MSX where instead, bafflingly, he wears pink on the NES. Iām pretty certain Arnold Schwarzeneggar doesnāt need to prove his masculinity by wearing man-safe colors, but I also know that he wasnāt so fabulous in the movie.
You start off without any weapons and the inability to punch while crouching. The game makes you very aware of this by starting you next to a crawling enemy that you canāt hit. Itās putting its best foot forward saying, āGet used to this, youāre in for a ride.ā Then, it further demonstrates this by giving you a grenade and an impassable wall that canāt be destroyed by grenade alone. This is where you learn that thereās a suicide button that allows you to restart a level once itās thoroughly screwed you.
The game mostly fits in the mystifying category. Not just because the level design is so lazy that they added a suicide button instead of just ensuring you canāt get stuck, but thatās a good example of it. The whole game is just designed like nobody gave a fuck. Level 3, for example, is just this blue cave and you start on a bunch of steps. In any normal platformer, the blue rocks would be impassable walls, but really, you can just step through them and die. This teaches you to not trust Predator. A good lesson.
The film was largely just about Arnold Schwarzeneggar versus an alien after his team proved themselves useless. Itās sort of like Alien but without the subtext. So, you might wonder how this translates into an NES game, and the answer, as it often is in Predator, is just, āyeah, whatever.ā
They just threw in bad guys, and technically, they fight bad guys at the beginning of the movie, but theyāre just human bad guys. There are aliens thrown into the mix, and I hate to spoil the movie for you, but it wasnāt about an invasion. So, okay, thatās just how it was in the ā80s. You needed to contrive some sort of danger.
The Predator does show up at the end of every few stages for a really stupid slapfight. This is where you learn that there are no checkpoints. If you die fighting the Predator, itās back to the start of the level. Luckily, the fight is always the same and really predictable, so just donāt biff it.
Then thereās Big Mode, which wasnāt in the MSX version. Here, Dutch changes into a green outfit, so heās not camouflaged against the pink background. The sprite changes to be a fifth of the screen tall, and the level scrolls automatically. Your job is to fumble around trying to hit targets and not get hit yourself. Then itās another fight against a more different Predator that throws Predator heads at you. Yeah, whatever.
If thereās one thing Predator does that barely qualifies as somewhat interesting, itās non-linear progression. Yeah, some levels have different exits that take you through a separate progression of stages. This is a godsend. It makes the game more tolerable by not requiring you to beat all thirty levels to get to the end. Less Predator is always something to be thankful for.
Speaking of which, there are continues that take you back to the last Big Mode. This means itās actually possible to beat Predator, I just donāt think youād want to.
The reason I consider Predator on NES to be the worst game Iāve played, itās because itās obvious no one cared. Except for the composer. The music is actually decent. Probably not something youāll be putting on your playlist, but while everyone else was aiming for the barest minimum, no one told that to Junichi Saito. The music is listenable, which is more than a basically unplayable game deserves.
Also, Iām again stricken that there are no credits in the game. There are a few in the manual, but itās all testing and production staff; no developers.
I canāt say Iām surprised. Predator is the video game equivalent of the phrase, āHereās your game, kid, now screw off and let me drink and watch porn alone.ā Itās an absolute bastardization of the MSX version. While the graphics are similar, they were stitched together to make an abomination. And not a good abomination, either. Games like Total Recall and Action 52 at least had some iota of effort put into them, Predator is just void of anything approaching passion. Just, yeah, whatever.
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Published: Nov 28, 2021 04:15 am