Kitase speaks about Final Fantasy VII Remake’s ‘multi-part’ format

In the vaguest terms possible

Last weekend, at PlayStation Experience, Square Enix showed the first gameplay for the Final Fantasy VII Remake, and (according to our comments) people either shat their pants in gleeful excitement or disappointed rage. When news came out that the game would be ‘multi-part’ (which I assumed meant episodic, but could mean multiple games as well), those same people either nodded their heads understandingly, or broke the three discs from the original game in righteous fury.

I think it’s safe to say that this remake is going to be as divisive as everyone’s thought for the past 19 years.

Yoshinori Kitase, director of the original and producer of the remake, has clarified a bit about the choice to go multi-part:

One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver. The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one instalment.

First of all, Kitase, installment has two l’s, c’mon. Secondly, yeah, makes sense. If that recent trailer is indicative of the entire game, you’re going to be watching millions of dollars burn during every hour or so. He also states that the team “would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.”

Would you have wanted that? Would you?

Message from Yoshinori Kitase [Square Enix Blog]

Zack Furniss