Killzone 3 post-launch patch detailed

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You remember when I said that the Killzone 3 open beta was not an open beta? Well, even Jesus can be wrong sometimes. Not that I’m saying I’m Jesus, that is for you to say. Basically, Guerrilla actually did treat the demo somewhat like a beta, despite Killzone 3 going gold, and will be releasing a post-launch patch.

There are quite a few fixes and they all seem pretty awesome. Here they are in a handy list format:

  • A fix to the “Your Faction Has Won/Lost” issue, along with all oddities that resulted from this occurring 
  • An issue that allowed more than two clans to join a clan match will be fixed 
  • Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens 
  • Simplified the process to invite players into your game (just one button press) 
  • The radius of the Marksman’s Scramble++ has been lowered 
  • Medic’s Revive distance increased and cooldown to re-use is decreased 
  • No collision on mortally wounded player bodies 
  • Increased player stamina 
  • An icon will be shown in the menu when you have a Killzone 3 message in your inbox

Loving the Medic changes. It’s always been frustrating having to sit next to a dying comrade and hoping you can recharge in time. All the other fixes are pretty rad too, but that’s not all. A second round of changes will be coming in the near future, too. Look below for those:

  • Support for colour-blind players 
  • Implement unranked custom games for players to create private or clan matches 
  • Enhanced custom games functionality that will allow players to control over games modes and settings; secure games, allowing you to invite the players you want to play with; the ability to prevent abilities and weapons from being used; toggling on and off functionality, such as ribbons, skills, explosives, etc; selecting which careers you want available to players; allow friendly fire to be turned on or off; faction switching enabled or disabled 
  • The Clan Officer role will be added to clans 
  • Separate turn speeds for hip-fire and ADS 
  • Overly enthusiastic death screams will be toned down 
  • Increased the amount of kills required to win a Guerrilla Warfare match 
  • Increased Accuracy ribbon will have its effectiveness lowered 
  • Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well 
  • Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team) 
  • Matchmaking enhancements that will close and merge games based on player count, which will keep games more full 
  • Balance factions out by moving players to the other team at the end of the match if one team is lopsided 
  • The ability to turn off HUD markers for point pop-ups and objectives 
  • A menu option to allow squad-only chat 
  • The addition of a Mute All button 
  • Scoreboard flickering will be fixed 
  • Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)

Y’know, technically, it still wasn’t a beta test …


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