Killer Instinct is a mash-to-win noob-friendly combo fest

Hit all the buttons all the time

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The best thing about E3 this year was the constant loitering of awesome developers at the Sony booth. It was like a Sup Holmes reunion special. That’s where I bumped into Adam Heart, creator of the PS3/PS Vita/PC fighter Divekick. I expected Adam to be down on the upcoming Xbox One exclusive Killer Instinct, as it’s pretty much the exact opposite of his game.

I was totally wrong. Adam was totally into the game, citing its loose tolerance for late inputs and fun, flashy visuals as just a few of its strengths. I was lucky enough to test the game out myself, and Adam was 100% right. While it’s relatively tough to pull off moves and combos in Street Fighter 4, Killer Instinct almost makes it hard not to. In other fighters, it can be frustrating to be at a mid-tier skill level as you’ll always get your ass beaten by the pros. Killer Instinct may be the opposite. The less I tried to to anything specific, the bigger combos I pulled off. As soon as my opponent got in range, I just hit all the buttons, canceling a throw into an flying uppercut into a super flying uppercut for a third of my opponent’s meter.

Killer Instinct has always been an anomaly. It takes Street Fighter‘s core, adds Mortal Kombat‘s western “grit” and crushes it all together with polygon-based graphics which at the time of its inception were a relatively rare sight. This new entry maintains all that, while allowing even the least dexterous combo-dialers among us pull off some long chains. It will be interesting to see if the FGC takes to such a scrub-tolerant experience.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes