Bionic Commando producer Ben Judd has opinions and he’s not afraid to use them. He’s been speaking his mind on a few topics, such as why MGS mastermind Hideo Kojima needs to find a faucet attachment for his running mouth:
I liked Metal Gear Solid 4, with the exception of the story. I like Kojima’s stories, but they keep getting longer and longer. He needs to put the clamps on himself and only give himself 30 minutes. If he did that I’m sure they’d be fantastic.
Considering the MGS series’ biggest draw has always been its plot, saying you liked the game’s last chapter except for its story is pretty harsh criticism from where I’m standing. Judd doesn’t stop at Kojima, however. He also has something to say about one of 2007’s hottest games, BioShock. More after the jump.
BioShock was easy as Hell, I don’t care what anybody says. That’s what people want. They want to play through it. They want to die once or twice. It’s like an interactive movie, sort of. Gamers have lost their will to continually drill down on something. It’s also the fault of the developers. If you make enough restart points; if you make it so that if you die you can restart and retry without having to go back for an hour, which is not the right way to do it, I think people will keep trying something.
Judd has a fair point. With the latest Prince of Persia apparently eliminating any sort of real punishment for failure, it does seem that videgames are putting up less and less of a fight as developers seem frightened of alienating the “casual” players. Of course, everyone knows you can make BioShock harder, but it’s something the gamer has to go and change for themselves. Are gamers and developers becoming too pussified lately? What do you reckon?