Jimpressions: Majin and the Forsaken Kingdom demo

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A demo for Majin and the Forsakan Kingdom was released on Xbox Live today, and having just played the thing, I’ve made it my mission to talk about it as much as possible. If you have not yet downloaded the demo, please do so. If you have a penchant for the irrepressibly charming, you won’t regret it.

Should you lack access to the demo, or truly are lazy, then don’t worry. Simply read on for my Jimpressions of what I think will be the most criminally underrated game of the year. 

A demo for Majin and the Forsakan Kingdom was released on Xbox Live today, and having just played the thing, I’ve made it my mission to talk about it as much as possible. If you have not yet downloaded the demo, please do so. If you have a penchant for the irrepressibly charming, you won’t regret it.

Should you lack access to the demo, or truly are lazy, then don’t worry. Simply read on for my Jimpressions of what I think will be the most criminally underrated game of the year. {{page_break}}

The first thing you’ll notice is how beautiful the game is. It’s fitting that Namco Bandai is publishing this, as the game has a very similar color palette to Enslaved, and is all the more lovely for it. Bright colors are the order of the day, and even the game’s browns and blacks feel more vibrant than in the average game. 

The second thing you’ll notice is that Majin is adorable. Majin is the hulking lug who follows you around and uses his brute strength to get you through the adventure. Using simple commands, you can make Majin fight, lift heavy objects, push over walls, or just crouch so he can be used as a stepping stone. Not only are the commands easy and fun, the animations are superb. Having Majin light a bomb and then look worried as he’s realized he burned the player character’s hands is delightful. 

While the player character (referred to as The Thief) can get involved in fights, it’s Majin who takes on the brunt of combat. Do not think, however, that fighting is a hands-off affair. Your job is to distract enemies, team up with Majin to perform brutal finishers, or knock off any foes that cling to Majin’s back. Keeping Majin safe while he fights is surprisingly frantic, and even in the demo there’s quite a tense battle offered. 

Just ten minutes of demo time offers up a pleasant amount of variety. From simple but satisfying stealth to environmental puzzling, Majin‘s taster holds an immense amount of promise for the full game. Whether that promise is realized, of course, remains to be seen but from what I’ve played so far, this is a stunner of a title and one that will leave you smiling after just five minutes. 

Please don’t let this game drop off your radar. It’s going to get overlooked during this heavy release period and it’s truly a shame, because I have a feeling it’s going to be one of the best titles released this quarter. At the very least, it made me smile. A lot. And that’s something your AAA games find incredibly difficult to do. 


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