Yes, BitComposer Games is opting for real-time combat with Jagged Alliance 2: Reloaded. Fans of the original, pretend I used OhGodNotTheBees.jpg instead, if you’d like. But, before you freak out too much, at least let them justify this decision.
“To ensure that Jagged Alliance 2 makes a successful transition into 2011,” BitComposer has come up with a “Plan & Go” system in place of turn-based combat which: removes fog of war, allows pausing, puts an emphasis on timing, and includes new AI functions. Read their entire forum post here.
In recent years, I’ve come to realize that if someone is going to remake a beloved property, they might as well go all out. We will always have the original game (or movie, etc.) to go back to and cherish — experimenting with new ideas isn’t going to take that away from us.
That said, I have also come to learn that the Internet is quite skilled at making a big deal out of, well, anything. Do what you do best, guys. Let’s hear it.
Jagged Alliance 2 Remake Throws Out Turn-based Combat, Line Of Sight [GameSetWatch]