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I need to clear space in the part of my mind where slick-as-hell indie action-platformers reside. Tower of Heaven creator Askiisoft is almost done fine-tuning Katana Zero, a β€œneo-noir” title for PC in which you’ll dash into a room full of heavily-armed men and walk out unscathed thanks to your trusty blade.

While it’s been a fair wait for early followers, in retrospect, I’m glad the game slipped away from its original release plans. It’s looking tight in a way that’s only achievable through continued iteration and attention to detail. From the trailer alone, I can tell that slicing with the katana will feel swift and devastating. If that’s all Katana Zero had going for it, I’d still be on board β€” one strong central mechanic can carry a game like this β€” but the decked-out neon-lit atmosphere isn’t fooling around either.

Also, there’s a minecart sequence. I unabashedly love a good minecart sequence.

Askiisoft is now targeting a March 2019 launch on PC, but I can readily picture Katana Zero just killin’ it on other platforms (there will be impassioned pleas for a Nintendo Switch port, at the very least, and I’m inclined to agree). The developer β€œamicably parted ways” with publisher Adult Swim Games last year but has since mentioned that we can expect a β€œconsole announcement in the next month or so.”

As for the delay into 2019, the extra production time has brought about new stages which Askiisoft believes are β€œessential to the game.” The designer calls the prolonged release β€œa mixed blessing.”

If even a fraction of you now have Katana Zero on your to-play list, I’ll be stoked. I hope it resonates enough to not only support Askiisoft’s future ventures, but to inspire other creators as well.

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