Patience pays
I need to clear space in the part of my mind where slick-as-hell indie action-platformers reside. Tower of Heaven creator Askiisoft is almost done fine-tuning Katana Zero, a βneo-noirβ title for PC in which youβll dash into a room full of heavily-armed men and walk out unscathed thanks to your trusty blade.
While itβs been a fair wait for early followers, in retrospect, Iβm glad the game slipped away from its original release plans. Itβs looking tight in a way thatβs only achievable through continued iteration and attention to detail. From the trailer alone, I can tell that slicing with the katana will feel swift and devastating. If thatβs all Katana Zero had going for it, Iβd still be on board β one strong central mechanic can carry a game like this β but the decked-out neon-lit atmosphere isnβt fooling around either.
Also, thereβs a minecart sequence. I unabashedly love a good minecart sequence.
Askiisoft is now targeting a March 2019 launch on PC, but I can readily picture Katana Zero just killinβ it on other platforms (there will be impassioned pleas for a Nintendo Switch port, at the very least, and Iβm inclined to agree). The developer βamicably parted waysβ with publisher Adult Swim Games last year but has since mentioned that we can expect a βconsole announcement in the next month or so.β
As for the delay into 2019, the extra production time has brought about new stages which Askiisoft believes are βessential to the game.β The designer calls the prolonged release βa mixed blessing.β
If even a fraction of you now have Katana Zero on your to-play list, Iβll be stoked. I hope it resonates enough to not only support Askiisoftβs future ventures, but to inspire other creators as well.