Take it from someone who got back into it
βI played Magic in the β90s and am just now getting back into itβ is a phrase Iβve heard a lot as Iβve flocked back to my local hobby stores to re-embrace the game.
Flash back to elementary school. One year at a local summer camp hosted by my county, I met someone who played Magic: The GatheringΒ and had no one to play it with. His solution? To donate half of his 2000 card collection to me so we could play it for three months straight (thanks Evan!).
We made plans to play it again the next year but as it turned out, Evan moved away, and with him, my ability to play the game with anyone locally. I quit for nearly 20 years and only just recently, thanks to a crash-course from two colleagues of mine at a recent junket, I once again had friends to play with and managed to put together 10 standard decks.
Hereβs what I learned along the way.

Challenger decks are probably the most accessible packs Wizards has offered to date
In early April, Wizards of the Coast, the now owned by Hasbro publisher of Magic, unleashedΒ four challenger decks into the world. Think of them like an LCG β instead of cracking booster packs in the hope that youβll pull something good, you get a preset deck of 60 main cards and a 15 card sideboard (MagicΒ is competitively played in a best of three format, and you can swap your sideboard in between rounds).
All of them are based on popular and winning archetypes, and though a few are more viable than others, theyβre perfect for bringing into a Friday Night Magic game (the event thatβs probably the most casual way to get into MagicΒ at local stores) and testing out. As someone who doesnβt like opening packs or buying a ton of singles, they appealed to me and with a few small alterations, I made them all even better.
Note:Β Just know that most of the cards used in these four decks are rotating out of standard (more on that term in a moment) come September. If your aim is to play MagicΒ competitively long term, youβre better off brewing or netdecking (building off someone elseβs deck) cards that are from the Ixalan block or later rather than investing whole hog into the challenger decks. If you want to play plenty of kitchen table or Friday Night Magic games before that point though, again, these decks are competitive.

Paper magic is in a good place right now
Although there have been issues with the way Wizards has handled blocks (read: waves of cards that cycle in and out of standard, the most competitive form of Magic), Dominaria has swept a lot of that feeling away.
Dominaria is the latest set that debuted in late April, and itβsΒ Magicβs most successful launch in many years (which many local stores Iβve visited have backed up). When coupled with the challenger decks, it brews a recipe of happy veterans and newcomers. Itβs been just long enough since Wizards has revisited the plane of Dominaria, and the card designs, both in terms of art and mechanics, have been positively received.

Thereβs plenty of alternate ways to play at this point
At the crux of Magicβs top level play is standard. Right nowΒ standard uses cards from Kaladesh, Aether Revolt, Amonkhet, Hour of Devastation, the 2017 Welcome Deck, Ixalan, Rivals of Ixalan, and Dominaria. In July, the Core 2019 set will drop, and the Ravnica set is going to arrive later this year. Come September the former five will be dropped out of standard rotation, meaning they canβt be played competitively.
That doesnβt mean that your cards are useless though, as thereβs a growing list of new modes popping up in both an official and grassroots capacity. Modern, which uses cards back to 2003, and legacy, which incorporates basically every card ever made, are played at many stores. Commander, which involves decks with specific hero-like champions, is catching on and is now an officially supported gametype. Thereβs also pauper, which is being picked many local gaming stores that only allows the use of common cards. Like its namesake implies itβs the cheapest playstyle to get into.
Wizards is also gearing up for the launch ofΒ Battlebond, a form ofΒ Two-Headed Giant, also known as 2v2. Many cards are themed to the tune of team play, and even include matching cards that play off one another.
I had the chance tot est out Battlebond by way of a box from Wizards (hereβs your disclaimer), and really enjoyed getting acclimated to the team aspect. The idea of team drafting (when you open up fresh packs and select cards to use from them) was fun, especially with a friend, and although I did have some experience with triple-threat matches Iβve never played Magic as part of a team.
Team-based effects and cards greatly impact the way you think, and the wacky almost Overwatch-esque art style (thereβs even a nearly-nod with a card called βPlay of the Gameβ) fits nicely and differentiates Battlebond from the rest of the family. The assist mechanic of paying for someone elseβs spell with your own mana pool is probably my favorite aspect of it.Β Support (beef up your teammates creatures) and Friend or Foe (help someone with an effect and screw someone else over with another effect) also slot in nicely.
Again, it makes you think of completely different approach and swapping back and forth between 1v1 and 2v2 helps curb the fatigue of four plus hour sessions.Β

Arena is a thing, and itβs more polished than Wizardsβ previous digital efforts
Finally, thereβs Arena, which is currently in private beta. When my friends donβt have time to espouse the good word of the new meta of paper Magic, I learn from playing ArenaΒ and picking up nuances of different matchups.
Thereβs work that needs to be done with its economy (prices are a little high, specifically for draft), but itβs in a really good place right now. Itβs crazy to see how many different effects impact one another, and how much effort the team went into to design unique animations for legendary creatures and some of the more powerful spells. Sagas, Dominariaβs new mechanics that allow for a story to play out over three turns with varying effects, look wonderful in the digital format.
Speaking of Dominaria, it debuted day and date in ArenaΒ with the physical edition, which is probably my favorite aspect of Arena. While Iβm not sure Iβm going to be injecting cash into both ArenaΒ and physical MagicΒ long term, I like the idea of going in and testing out archetypes, or battling them whenever I feel like it and not having to worry about lagging behind in the meta.
This is just my experience, maybe you have a worse one youβd like to share. Either way, getting back into the game has been a blast thanks to the strength of DominariaΒ and the challenger decks.