Ink is like Super Meat Boy if Meat Boy’s blood were a rainbow

And if the environment were invisible

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Today is a good day to celebrate rainbows, eh? I mean, every day is a good day to celebrate rainbows, and even if that weren’t the case, I’d still highlight Super 91 Studios’ Ink. It started as an entry to Ludum Dare 32, whose theme was “An Unconventional Weapon.”

The weapon in question is paint, or ink, or multicolored blood. Players control a white quadrilateral that leaves behind a trail of colorful goo that highlights edges, platforms, and spikes. Doing a double jump will spray ink in all directions, acting almost as a sonar for the surroundings.

It’s almost as if the developer took Super Meat Boy‘s blood trail and made a game specifically about that, in a world not unlike The Unfinished Swan‘s. Ink stays from life to life, so even a death can be a useful tool; the explosion of paint reveals more about the hazards of the environment.

Ink has made it through Steam’s Greenlight process and is planned for release on Linux, Mac, and Windows this summer. It will possibly release on Xbox One later.


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Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.