Inafune spills some Dead Rising 2 beans: Clock-mechanic is back, more goals

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At this point, we know very little about Dead Rising 2 outside of the fact that it’s in development for the Xbox 360, PlayStation 3, and PC. Capcom’s Keiji Inafune, on the other hand, knows a lot. And he should — he’s produced the original title, and is working alongside North American developer Blue Castle Games to bring Dead Rising 2 to life.

In a recent discussion on the Bionic Commando podcast “Top Secret,” Inafune gave up a few bits of information about the upcoming title.

  • He explained limitations of approaching a game like Dead Rising from a Japanese perspective, saying that working with Blue Castle has been great. He says they “really understood the Japanese flavor that made Dead Rising so unique.”
  • They are “planning on fixing problems that we think should be fixed,” but he wouldn’t say if that included the original game’s sometimes-frustrating save system.
  • The clock-based mechanic will return, which should have players running all over the place once again, a slave to time.
  • Goals will be more varied, not just missions based around escapes or waiting for rescue.

For fans of the original, these little morsels of info are more of a tease than anything. Casino-based zombie-slaughtering mayhem can’t come soon enough.

[Via Eurogamer]


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