Voting has the right idea, but misses the mark
At E3 2017, Until Dawn developer Supermassive Games seemingly simultaneously announced Bravo Team, Inpatient, and Hidden Agenda. We didnāt cover Hidden AgendaĀ much, so to catch you up itās a story driven game with choices and quick-time events much like Until Dawn. The catch is that up to four players can vote on choices in the game using their smartphones, or take control with limited and obtainable cards while trying to solve a serial murder case.
Until DawnĀ was absolutely fantastic, so of course Iām interested in Supermassive Gamesās next new project. Me and two others sat down with a Sony dude to play an early section of the game with provided smartphones.Ā

The story follows detective Becky Marnie and district attorney Felicity Graves. Our demo followed Becky as she stormed a building to apprehend a suspect. After his detainment, we control Felicityās actions as she interrogates the suspect and speaks with others.
Hidden AgendaĀ is very much like Until DawnĀ in the way it looks, its atmosphere, and the storytelling, but thereās one crucial difference: the gameplay is focused on voting with your phones, so you donāt control characters as they walk around or anything; itās more of an interactive movie than anything I can think of thus far. Which makes me question when and how those QTEs will be handled, which we didnāt see any of in the demo.
The Sony representative/guide/dudeās smartphone wasnāt working properly, which made it very difficult for him to move his colored dot to a choice. Since you can change your mind about a choice, sometimes we could proceed by changing our votes to not have to wait on him, but there were other times that it required all votes to be in before proceeding (even if one choice has three of four votes). It seemed random whether it would wait or move on.

I used two of my three starting control cards to move things along, but I made the first one count when we reached our first seemingly big choice. When Becky confronts the suspect, we were presented with the choice to either shoot him or not. Like hell if I was going to let the others be nice; I shot his ass. As youād expect, heās an important character (important enough to be the main part of the following interrogation scenes at least) and itās early in the game so he didnāt die. He only suffered a wound in his shoulder, which I donāt recall coming up.
That will likely come up in the future, as will opportunities to truly kill or be killed based on choices, but Hidden AgendaĀ seems to have a story it wants to tell like Until DawnĀ or Life is Strange, so I donāt expect a lot of deviation.Ā
I doubt a lot of people will want to sit around and watch an eight- to ten-hour game and vote on things, and I doubt they need a voting mechanic to have discussion or argumentation. Everyone I see talks out choices and comes to a consensus on what they want to choose anyway. The voting would maybe be more interesting if they let an unlimited number of people (i.e. stream viewers) vote along with the main four players a la Jackbox Party Pack, but I think Iād still prefer to actually control the character and explore the environment like in most narrative games rather than just watch scenes and vote.

On top of just voting on decisions, the biggest unique feature of Hidden AgendaĀ is where the game gets its name. I didnāt get 100% of the explanation given to us in person, but every so often one player is randomly selected to have a āhidden agendaā where they get extra points if they can steer the vote and choices to a certain conclusion.
They must keep their intentions secret, while the others attempt to ascertain who the one with a hidden agenda is. At some point, players are asked to vote on who they think the culprit (not in-game killer, but real-life player) is. We all correctly guessed it was the Sony representative (to be honest I didnāt know who was what color and just randomly selected one) and received bonus points, because I guess thereās a competitive aspect to wanting to get the most points? I believe the points allow you to get more take control cards, but I canāt say for certain nor can I say what other purpose the points hold.
After the gripping and absolutely brilliant Until Dawn, Iām all in on Supermassive Games and their upcoming projects (forgiving them for Rush of Blood), even if Iām not totally sold on this voting and hidden agenda mechanic, yet.