Yesterday at the Apple Worldwide Developers Conference, John Carmack revealed his new id Tech 5 engine and dropped our digital jaws with powerful promises. Carmack said he believes his technology “practically eliminates the texture memory constraints typically placed on artists and designers” and with just four screenshots to look at, I was reluctant to be blown away. David already brought all the details from the id Software demonstration, but now that a shaky cam video has been uploaded, it helps to see this whole scene in motion to realize just how much texture Carmack is talking about.
This should certainly help us get the most out of our Xbox 360s and PS3s in the future. Are you still blown away, or still not impressed?