I have found that, when it comes to indie games, it’s best to try and have no expectations whatsoever. Impossible, really, when you see a field full of platformers and space shooters but it’s something I that I keep in mind. Icarus Proudbottom in: The Curse of the Chocolate Fountain is a perfect example of why.
I thought this was just going to be a forced-scrolling dodge-em-up. And it is. But Chocolate Fountain is made a little bit deeper through a strange narrative and the introduction of melee combat about a third of the way through. It’s also a 20 minute poop joke.
Not phenomenal, but there’s that thing about expectations again.
Icarus Proudbottom in: The Curse of the Chocolate Fountain [Online Gamesector via RPS]