Hue uses color to solve its puzzle platforming

ROY G BIV

Making objects disappear and reappear at depending on visibility has been done before, but Hue multiplies that idea by a factor of four. Instead of it being a simple light/dark dichotomy, backgrounds in Hue can be one of eight different colors, controlled by the player using a slick, time-slowing color wheel.

If an object is the same color as the background at any given time, then poof, it’s gone. Dangerous lasers can be bypassed and floating platforms can be manipulated using the mechanic. Past that, it contributes to the simple, striking art style. I can dig it.

Hue is planned for release in early 2016 on PC, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, and Xbox One.

Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.