There are 27 ghosts you may encounter while investigating in Phasmophobia, and this number has increased a few times since the game first released. The Gallu joined the roster on Dec. 16, 2025, making it a foe you’re likely not as familiar with.
The Gallu is described as another form of Demon, making it one of the deadlier ghosts you can encounter if you’re not careful. With a rapidly changing sanity threshold to watch out for, the Gallu is one ghost you don’t want to mess with. To ensure you’re ready to face one, here’s how to identify a Gallu in Phasmophobia.
Gallu evidence in Phasmophobia

The Gallu has three types of evidence you can catch in investigations, which are EMF Level Five, Ultraviolet, and Spirit Box. It’s the only ghost with this specific combination, so anytime you get these three together, you know there’s a Gallu present.
| Evidence | How to get |
|---|---|
| EMF Level Five | Turn on an EMF Reader and get a level five reading. It’s usually easiest to do so by walking around the ghost room with lots of interactive items placed around it. Anytime the ghost performs an action, like throwing something, there’s a chance you might get an EMF Level Five reading. Check frequently, especially when something happens, to ensure you don’t miss it. |
| Ultraviolet | Use an Ultraviolet light to scan the map for hidden marks. Specifically, you’re searching for glowing fingerprints, handprints, and footprints. If you’re having trouble finding any, place some Salt in the ghost room and wait for the ghost to walk through it. If and when they do, use your Ultraviolet light to check the ground for footprints. |
| Spirit Box | Turn on the Spirit Box and ask questions until you get a response. Any response you get through this machine means the ghost has Spirit Box as one of its evidence types. |
Gallu behavior, patterns, and clues in Phasmophobia

In addition to the official evidence you can catch, the Gallu also has an array of unique behaviors, patterns, and clues you can watch out for. Here’s everything we know about these unofficial markers for the Gallu so far, which will be updated whenever we learn more about them.
- Using protective equipment, like a Crucifix or Incense, provokes the ghost, eventually becoming less effective as you do so, since the ghost becomes more powerful when angry.
- The hunt sanity threshold for the Gallu changes drastically depending on its active state.
- In a normal state, the threshold is 50 percent.
- In an enraged state, the threshold is 60 percent.
- In a weakened state, the threshold is 40 percent.
- The hunt speed of the Gallu changes depending on its active state.
- In a normal state, its speed is 1.7 meters per second.
- In an enraged state, its speed is 1.96 meters per second.
- In a weakened state, its speed is 1.36 meters per second.
- Being enraged eventually weakens the Gallu, which means it will be a bit stronger for a while before then entering a weaker-than-usual state, at which point protective equipment gets stronger.
- The Gallu cannot walk through Salt piles when enraged.
- The Gallu starts off in a normal state, only switching to other states under certain conditions.
- The Gallu switches to an enraged state from a normal state when burning a Crucifix, when Incense is used, and when stepping in Salt. If it’s weakened when any of these happen, it will instead switch back to a normal state.
If it doesn’t seem like the ghost you’re facing is a Gallu, consider learning how to identify an Obambo to check for this tricky ghost next. And once you’re done learning about this ghost, you might work on some other tough feats like capturing unique evidence, unlocking hidden achievements, and completing Farmhouse Fieldwork.
Published: Dec 17, 2025 06:44 am