How to beat Quest 2 Stealing Classified Info in Persona 5 Tactica

It’s a chain reaction.

Persona 5 Tactica Quest 2 guide

The Quests in the latest Persona spin-off can be surprisingly tricky. Quest 2 in Persona 5 Tactica, dubbed ‘Stealing Classified Info,’ serves as an introduction to the game’s more puzzle-like challenges.

You gain this one early on in Marie’s Kingdom, and it’s fairly straightforward. The Rebel Forces plan to steal some classified info from a base and abscond with it, before reinforcements can be called. Tactically, this means getting someone in the door, and doing it fast.

You’ll have to get Erina into the designated zone within a single turn—no easy feat, as you can’t simply blast your way through this one. You’re forced to have Joker and Erina in your squad, and Morgana is an easy add for your third. Here’s how to make the sprint for the finish.

Set up your One Mores

Mastering Quest 2 in Persona 5 Tactica is all about teeing up your One More attacks to keep Erina moving. Remember that while you can only move and shoot once a turn, any One Mores give you an additional round, the key to all of this.

To start, let Erina stay where she is and swap control to Joker on the right-hand side of the map. Have him advance forward, knocking two enemies to the ground. This will cue up a One More for him, and set up Erina for later.

Advance down the ladder, and tee up the legionnaire behind the boxes for a One More to end Joker’s turn. If done right, there should be two downed enemies in the lower-center area, and one set up for a One More next to Joker, behind the boxes. Swap to Morgana.

Wind power

As Morgana, advance along the left-hand side, knocking the soldier on top of the wooden riser and the one taking cover on the far-side into the center alley. If you haven’t figured it out yet, we’re making a trail of One Mores for Erina to blast through.

Screenshot by Destructoid

Once the farthest enemy has been sent flying into the center, take control of Erina. Start with the nearby enemy you should’ve left cowering in the center, and start moving and shooting your way forward. Quest 2 in Persona 5 Tactica is all about mastering this chained movement, and serves as a good warm-up for later challenges.

Screenshot by Destructoid

Avoid the temptation to Triple Threat. Remember, you’re not here to take out enemies, you’re here to get Erina towards your destination. If you keep moving and shooting, always maintaining the furthest range you can travel while still linking up a One More, you should make it.

Quest 2 rewards in Persona 5 Tactica

Congratulations! Once you’ve conquered this Quest 2 in Persona 5 Tactica, you’ll be rewarded 20 GP for Joker and 10 GP for Erina. These points go a long way towards upgrading your skillset, so make good use of them.

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Eric Van Allen
Senior Editor - While Eric's been writing about games since 2014, he's been playing them for a lot longer. Usually found grinding RPG battles, digging into an indie gem, or hanging out around the Limsa Aethryte.
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