How Smash Bros. mechanics could be used in a sex game

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[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last Sunday on Sup Holmes we welcomed Nina Freeman to the program (full episode here). We talked about a lot of stuff, including the influence of Final Fantasy X on her work, her mother’s feelings about her love of  technology, building fan sites as a teen, her upcoming game about romance while playing a MMO, bringing back FMV, how to use game mechanics to work as metaphor for interpersonal interactions, and a lot more. 

She is one of the few people I know who you can look at straight in the eyes and say “Smash Bros. is kinda like sex, isn’t it?” and have them nod with a serious smile and say “Yeah, totally.” I know this from experience. This was a unplanned moment on the live stream that could have gone horribly wrong had I been talking to someone else, but with Nina, it was just another beat in a larger conversation. 

Thanks again to Nina for appearing on the show, and if you want to see the show live, we’ll be here at 4pm EST with Roel Ezendam of Rage Squid games (Action Henk) to the program. 


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Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes