Hotline Miami devs reveal new game plans on Sup Holmes

Last Sunday on Sup, Holmes (full podcast version available now!), two men drank boxed wine and talked to me about making videogames. Those two men were Dennis Wedin and Jonatan Soderstrom of Dennaton Games, the creators of Keyboard Drumset F*cking Werewolf and Hotline Miami. As the night went on and the alcohol began to flow, I witnessed some nocturnal admissions that still delight me to this day.

Probably the biggest admission was that Dennaton’s got a few new concepts for their next project, and that one of them is a 2D action platformer. Their plans are far from final, but Dennis has already started on the artwork, which was exciting news in and of itself. It sounds like Jonatan is really focused on making sure the game isn’t gimmicky (like so many other indie-budgeted platformers) but is still unique from a design perspective. If Hotline Miami is an example of what these guys do with an arcade-style action/maze game as a skeleton, I can’t wait to see what they do with Contra as a template.

Thanks again to Jonatan and Dennis for being on the show, and tune in this Sunday at 1pm PST/4pm EST for more Sup, Holmes magic. We’ve got James Montagna from WayForward on the show to talk about his work on the new Adventure Time and Shantae titles. Should be a hoot!

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes