High Strangeness sold better on Wii U than Steam

Sup Holmes every Sunday at 4pm EST!

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.]

Two Sunday’s ago on Sup Holmes we welcomed Ben “AgentMOO” Shostak to the program to talk about his work in game development, his XBLIG success AMMO, and his more recent Wii U and Steam release High Strangeness. We also learned a little about Ben’s next project, which is planned to be an expansive and detailed 2D exploration title. 

As exciting as that all sounds, the biggest surprise of this episode was probably then news that High Strangeness sold “much better” on the Wii U than on Steam. The same thing is reportedly true for Elliot Quest, a relatively recently 2D action/exploration indie release that also works as a tribute to classic Zelda games. As Electronic Super Joy creator Michael Todd recently told us, creating titles for less crowded markets seems to be one of the wiser decisions that a small developer can make these days. While the chance of a huge success on Steam will probably always be there, smaller online marketplaces like PSN, XBLA, and Nintendo’s eShops have proven to offer a greater probability for front page exposure. 

Thanks again to Ben for appearing on the show, and make sure to tune in today at 4pm EST when we welcome Ditto to the program, live from Stugan!

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes