It’s looking at me, Ray!
As a Brit, I do miss the weirdness that defined the PS2. Play novels, especially, had to make do with the DS. And yes, several years later, I’m still upset about Cing. But fret not, my niche loving console chums! NIS America Europe just released Tokyo Twilight Ghost Hunters for the PS3 and PS Vita.
As a transfer student at the Kurenai Academy in Shinjuku, your first day there involves a supernatural encounter and you’re quickly drafted into the world of high school ghost hunting. Sounds awesome, considering how my first day at school involved a massive bollocking.
As is the standard with recent play novels, branching paths and multiple outcomes span across 13 episodes, along with the Unique Emotion System – a conversation mechanic not too dissimilar to the later Phoenix Wright games. But what really separates Tokyo Twilight Ghost Hunters from the rest is an added strategic battle system. Here, you’ll plan your searches by placing traps and trackers on a map, and take on ghosts in first person RPG fights. Sort of like an unrealised Ghostbusters board game.
Developed by Toybox Inc. (featuring some Deadly Premonition folks who aren’t SWERY65) and music by Nobuo Uematsu (that famous moustachioed composer), The Kurosagi Corpse Delivery Service, sorry, I mean Tokyo Twilight Ghost Hunters is out now on PS3/PS Vita for £29.99, with a PSN release scheduled for next week.