Mario 64, Sunshine, Galaxy
With three classic Mario games coming to a brand new console via Super Mario 3D All-Stars, a lot of folks are probably wondering how they control.
Here’s a full breakdown of the control schemes for each title, as well as a few short notes for how they work.
Super Mario 64:
Mario 64 is mostly the same as the original.
Your key moves are your melee attacks and your ground pound: simple and sweet. As a result, they all work similarly in portable mode and/or with Pro Controllers or Joy-Con.
Super Mario Sunshine:
Mario Sunshine is a bit different this time around.
FLUDD pressure control has been shifted to two buttons: R and ZR. R is known as a “stop and squirt,” with ZR functioning as a running squirt. These buttons are meant to replicate the feeling of heavily pressing down on a GameCube button or lightly tapping it.
It’s very easy to get used to.
Super Mario Galaxy:
Galaxy is the biggest departure by far.
For this Switch release, you’ll need to use the touch screen for shooting Star Bits in portable mode or motion functionality on a remote (which also is needed for sparing IR menu navigation).
Additionally, players do not need to waggle anymore with the Switch edition to spin. Instead, the X or Y buttons double as your spin attack.
There’s also this short rundown of the Co-Star mode (co-operative play), which can be triggered at any time on the pause menu.