Here’s how all of the new Switch controls work for Super Mario 3D All-Stars

Mario 64, Sunshine, Galaxy

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With three classic Mario games coming to a brand new console via Super Mario 3D All-Stars, a lot of folks are probably wondering how they control.

Here’s a full breakdown of the control schemes for each title, as well as a few short notes for how they work.

Super Mario 64:

Mario 64 is mostly the same as the original.

Your key moves are your melee attacks and your ground pound: simple and sweet. As a result, they all work similarly in portable mode and/or with Pro Controllers or Joy-Con.


Super Mario Sunshine:

Mario Sunshine is a bit different this time around.

FLUDD pressure control has been shifted to two buttons: R and ZR. R is known as a “stop and squirt,” with ZR functioning as a running squirt. These buttons are meant to replicate the feeling of heavily pressing down on a GameCube button or lightly tapping it.

It’s very easy to get used to.


Super Mario Galaxy:

Galaxy is the biggest departure by far.

For this Switch release, you’ll need to use the touch screen for shooting Star Bits in portable mode or motion functionality on a remote (which also is needed for sparing IR menu navigation).

Additionally, players do not need to waggle anymore with the Switch edition to spin. Instead, the X or Y buttons double as your spin attack.

There’s also this short rundown of the Co-Star mode (co-operative play), which can be triggered at any time on the pause menu.



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