Here’s a more detailed look at Destiny 2’s upcoming patch

Update 2.9.2 is out on September 8

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If you missed the Gamescom Opening Night Live Destiny 2 stasis power clip: I don’t blame you! It was in the middle of the day, after all.

But while stasis was the highlight last week, it isn’t coming to Destiny for quite some time. Instead, Bungie opted to talk about the more recent hotness of patch 2.9.2 following the stream; which is coming to Destiny 2 on September 8.

The big thing to note is that Warmind‘s Sleeper Nodes (which are being retired eventually) should now be easier to collect, as Bungie had a secret backend checklist that was separate from the in-game one (classic), and the discrepancy has been altered. Bungie calls it “bad luck protection,” which begs the question of why it wasn’t in the game to begin with.

The patch also deals with some more brass tracks type stuff, like Gambit freeze bugs, cosmetic issues, an expansion of Spider’s bounties (now there’s three instead of the typical one) and a fix for the Merciless Fusion Rifle exotic perk. “More general bug fixes” are also in but aren’t detailed yet.

Good luck! My focus is mostly forward on the expansion, and seeing if they don’t botch the implementation of the vault.

This Week at Bungie []

Solstice of Heroes: Ornament Glows

Shortly after Solstice went live, we became aware of a difference between how the universal armor glow bundle icon was depicted and how it visually performed in the game. After investigating the issue, we felt the difference between them was too vast. We have revisited the glow intensity of these ornaments and enhanced the in-game appearance to match the icon as closely as possible.
Sleeper Nodes

With additional Destiny Content Vault details available, we’re seeing many players returning to content released in the earlier years of Destiny 2. Some players are hunting Triumphs, while others are focusing on rewards. One of these rewards is the unique emblem players unlock after collecting all the available Sleeper Nodes introduced in Destiny 2: Warmind.
Due to the way that the Sleeper Nodes were created, we are unable to completely remove the possibility of receiving duplicate Override Frequencies, but we are making some improvements to greatly reduce the odds of receiving a duplicate. The following tips will help you avoid duplicates and acquire those final elusive nodes. 
  • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
  • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
    • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.
In different terms, the team has created a form of “bad luck protection” for Sleeper Nodes, but the tracking is starting fresh. Get hunting, and you’ll be unlocking a unique emblem before you know it.
Assorted Fixes and Changes
  • Fixing an issue where player spawn effects would freeze in Gambit.
  • Fixing an issue where the ADS on the Cold Denial Season Pass ornament was different than the base weapon model.
  • Redrix’s Broadsword will now be available to reclaim from Collections.
    • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Spider will begin offering three weekly “Wanted” adventure bounties, up from one.
  • Fixing an issue that prevented the Exotic perk on the Merciless Fusion Rifle from triggering.
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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!
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