Automatons standing with weapons in Helldivers 2
Image via Arrowhead

Helldivers 2 01.000.302 patch notes: DoT finally fixed, R-9 Eruptor changes, more

Finally!

Arrowhead Studios has dropped another patch for Helldivers 2, with May 7’s 01.000.302 patch addressing the frustrating issue that stopped Damage-over-Time effects from working properly, along with more changes to the R-9 Eruptor.

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It’s been a busy week for Arrowhead, who had to watch as Helldivers 2 got slammed by negative reviews on Steam following Sony’s decision to force players to create PSN accounts to play. With that decision finally reversed, we can all get back to doing what matters most: Delivering managed democracy to the universe!

The good news is that the weekend of controversy didn’t slow down Arrowhead, who are dropping this patch just five days after the 01.000.301 hotfix. Today, the dev team finally addressed the Damage-over-Time issue that has been plaguing the game for a month.

The glitch meant that only the owner of the session could deal DoT damage, which was a big problem for those who had just joined them for the battle. This put squads at a significant disadvantage and essentially stopped some players from using weapons that had this status effect. Thankfully, DoT is now working as expected.

automatons and helldivers 2 on fire
Damage-over-time effects are finally fixed. Screenshot via PlayStation’s YouTube channel

There’s also a pretty big change to the R-9 Eruptor, with Arrowhead buffing its explosive damage by 40, but also removing shrapnel from said explosion. This is to stop players from accidentally killing themselves or their teammates when using it, which will be a welcome change for those who have been blasted to bits.

You can check out the full May 7 Helldivers 2 01.000.302 patch notes below.

Helldivers 2 01.000.302 patch notes

Overview

For this patch, we have made improvements and changes to the following areas:

  • Some weapon and enemy balancing
  • Crash fixes
  • Social Menu issues
  • DoT damage fix
  • Misaligned scopes fix
  • General fixes and improvements

Balancing

Primary, Secondary, and Support Weapons

  • R-9 Eruptor
    • Increased explosion damage by 40 and removed shrapnel from the explosion
    • This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion

Enemies

  • Increased Shrieker sight and hearing range slightly.
  • Increased Gunship hearing range slightly.

Fixes

Gameplay

  • We have fixed issues with the way Damage-over-time effects were being applied. This should fix issues where only the network session owner could apply them, and other cases where they would be applied inconsistently.
  • Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver
  • Fixed issues with some weapon scopes not being aligned in First-Person-View.
  • The sound when stimming no longer plays while being interrupted
  • Major orders with the “Kill task” now track score correctly. Previously it counted the entire squad’s kills once for each player, meaning it would multiply the score by the number of people on the mission; this is now amended.
  • Helldivers can no longer land on tall rocks in the “Horde Defend Missions”
  • Helldivers can no longer land on top of bug pillars in Deactivate Terminid Control System missions
  • Fix for the reinforce stratagem not being present if a Helldiver leaves the session before readying up and then hot joining the active session

Crashes

  • Fixed a crash that could occur when all players were dead on the “Deactivate Terminid Control System” mission
  • Fixed a crash that could occur on game shutdown
  • Fixed a crash that could occur when leaving the mission and rejoining
  • Fixed a crash that could occur at the end of cutscenes
  • Fixed a crash that could occur when diving into missions
  • Fixed a tutorial crash that could occur on PC when ALT+Tabbing
  • Fixed a rare crash that could occur when using beam weapons
  • Fixed a rare crash that could occur for players on startup when using VPN
  • Fixed a soft lock that could occur if the player would open the text chat while having the stratagem menu open
  • Other general crash fixes

Social Menu fixes

  • PC players adding friends through friend codes can no longer show up as “Unknown”
  • Fixed overlapping footers inside menus
  • Steam friends should now be visible in Social Menu, even though Friends List is not set to Public in Steam Privacy Settings
  • Recent Players list will now include hot-joining players
  • Players are now able to unblock players that were not in their friends list beforehand
  • Fixed issue with empty friend-names in Social Menu
  • Lobby privacy mode text updates immediately when changed
  • Player names longer than 26 characters should now update properly in the Social Menu
  • Fixed issue where non-host players could kick others indiscriminately including the host

Other

  • Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased
  • Resolved some edge cases related to Steam AppId related errors on login

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Players may not have the option to send, accept or decline friend requests.
  • Blocked players are not added to the Blocked Players list and are not prevented from joining games.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Some weapons in the tutorial have missing parts presenting as question marks in some cases.

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Matt Porter
Matt has been writing about Call of Duty for almost 10 years, with bylines at Gfinity, Dexerto, and a spell as CharlieIntel's editor. Matt is experienced in all things CoD, including multiplayer, Warzone, and esports.