You can’t say anything bad about Street Fighter IV in this day and age. Believe me, I’ve tried. It’s almost as bad as saying how rich you are and how many cars and houses you have in the middle of this economic downturn. Hell, it’s worse to gamers. I’ve let it go, but Super Street Fighter II Turbo HD Remix chief designer David Sirlin hasn’t.
He goes off on his blog. It’s long. Here’s just a taste of what he dosen’t like, some of which I agree with:
- you see the name before a match, and can drop
- random isn’t really random, and not double blind
- input delay online
- air hits are floaty
- crazy button input requirements
“When I read about the 100/100 scores, I see again and again how ‘simple and elegant’ the game is,” he rants. “Two super meters, a 3-tier focus attack system, and all the complications above seem to fly in the face of that.”
And he isn’t feeling the “casual” label:
“Even more though, I hear how ‘casual friendly’ it is.”
He continues: “Qcf x 2 +PPP all the time, extra button presses to throw, extra button presses to roman cancel, and many, many extremely difficult link combos work in concert to create that impenetrable wall of execution between you and the actual game (the interaction between you and your opponent). I wish we could get rid of all this stuff and focus more on the gameplay itself. “
Are you with Sirlin on any of this? I think Street Fighter IV is a great game, just not the end-all title that some have made it out to be. On the other hand, I think it’s way better than Super Street Fighter II Turbo HD Remix. Just sayin’.