Havok set to power Fable 2

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Whether you were disappointed by the original Fable or not, you have to admit it was a more-than-decent game for the Xbox. The only thing that ruined it for some was the incredible hype that surrounded it — mostly caused by creater Peter Molyneux. Did Lionhead learn their lesson this time around? Probably not. But, with the help of Havok, maybe, just maybe, Fable 2 for the Xbox 360 will live up to expectations — if there are any.

News straight from Havok was announced today:

Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today that Lionhead Studios, creators of the block-buster, Fable, have licensed Havok Complete, the market-leading physics and animation solution, for use in Fable 2

What did Peter have to say? Well look:

“Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual world such as the one we’re creating for Fable 2. By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game.”

I don’t really care what the haters say, I liked Fable and I’ve been one of many really looking forward to the sequel. I can only hope the hype train ain’t so fast this time around. 

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