Hands-on and interview with Darkspore

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While Ben Perlee was busy writing words about Darkspore, I’ve been hustling up this video for you. Oh Ben, you and your written word. So old fashioned.

I didn’t get into Darkspore with the same level of depth that Ben did, but I did glean some interesting tidbits of info from Mike Perry, one of the game’s head developers. If you’re not up for word-reading right now, but still want a basic overview of Darkspore and why it’s so awesome (set to some fantastically nerdy music), this video could be for you.

Also, points to Mike Perry for getting my Commodore 64 era EA references.

You rock, Mike Perry.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes