Guillermo del Toro is torn up about Silent Hills’ cancellation too

He’s ‘been in touch’ with Kojima

Director Guillermo del Toro (Pan’s Labyrinth) is sad about his second big video game project, Silent Hills, falling by the wayside. Konami recently canceled the del Toro x Kojima joint, presumably a victim of Konami’s break with Kojima and general badness.

“The collaboration between Kojima and myself, the meetings, and the friendship that was developing was beautiful,” del Toro told IGN. “We had an agreement on where to go. We had an agreement on how we were going to push the new platforms. We were having a blast.”

He explained how the goal was to, “take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched.”

“But what made Silent Hill so great was that you had the atmosphere but then you [sic] a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.

Konami has already committed to continuing Silent Hill without the Kojima/del Toro/Reedus trifecta.

And while del Toro retains optimism about Silent Hills happening somehow, when asked if he’d continue trying to make a game, he said, “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling.”

Maybe Kojima can take to Kickstarter post Metal Gear Solid V with a newly named spooky horror game, Quiet Canyons. “Hideo and I have been in touch,” del Toro said. “And he knows he would be the only guy I would follow to the ends of the earth on anything. I think if anything can be rescued, I will be more than happy.”

Guillermo Del Toro Laments What Silent Hills Could’ve Been [IGN]

Steven Hansen